RaycastHit2D
struct in UnityEngine · UnityEngine.Physics2DModule
In Tassix
A 2D query result. Converts to true when something was hit.
Properties 8
Vector2 centroid { get; set; }Collider2D collider { get; }float distance { get; set; }float fraction { get; set; }Vector2 normal { get; set; }Vector2 point { get; set; }Rigidbody2D? rigidbody { get; }Transform? transform { get; }Operators 1
static implicit operator bool(RaycastHit2D hit)Not in Tassix yet 1
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