EdgeCollider2D
class in UnityEngine · UnityEngine.Physics2DModule · inherits from Collider2D
In Tassix
An open chain of edges, solid from both sides.
Properties 8
Vector2 adjacentEndPoint { get; set; }Vector2 adjacentStartPoint { get; set; }int edgeCount { get; }float edgeRadius { get; set; }int pointCount { get; }Vector2[] points { get; set; }bool useAdjacentEndPoint { get; set; }bool useAdjacentStartPoint { get; set; }