Scripting API

AffineTransform

struct in Unity.Mathematics · Unity.Mathematics

9 of 9 of Unity's members
In Tassix

A rotation-and-scale matrix then a translation.

Constructors 1

AffineTransform(float3 translation, quaternion rotation)
AffineTransform(float3 translation, quaternion rotation, float3 scale)
AffineTransform(float3 translation, float3x3 rotationScale)
AffineTransform(float3x3 rotationScale)
AffineTransform(RigidTransform rigid)
AffineTransform(float3x4 m)
AffineTransform(float4x4 m)

Fields 4

static readonly AffineTransform identity
float3x3 rs
float3 t
static readonly AffineTransform zero

Methods 3

readonly bool Equals(AffineTransform rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 1

static implicit operator float3x4(AffineTransform m)
static implicit operator float4x4(AffineTransform m)