uint2x3
struct in Unity.Mathematics · Unity.Mathematics
31 of 31 of Unity's members
Constructors 1
uint2x3(uint2 c0, uint2 c1, uint2 c2)uint2x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12)uint2x3(uint v)uint2x3(bool v)uint2x3(bool2x3 v)uint2x3(int v)uint2x3(int2x3 v)uint2x3(float v)uint2x3(float2x3 v)uint2x3(double v)uint2x3(double2x3 v)Fields 4
uint2 c0uint2 c1uint2 c2static readonly uint2x3 zeroProperties 1
ref uint2 this[int index] { get; }Methods 3
readonly bool Equals(uint2x3 rhs)readonly bool Equals(object? o)readonly int GetHashCode()readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)Operators 21
static explicit operator uint2x3(bool v)static explicit operator uint2x3(bool2x3 v)static explicit operator uint2x3(int v)static explicit operator uint2x3(int2x3 v)static explicit operator uint2x3(float v)static explicit operator uint2x3(float2x3 v)static explicit operator uint2x3(double v)static explicit operator uint2x3(double2x3 v)static implicit operator uint2x3(uint v)static bool2x3 operator !=(uint2x3 lhs, uint2x3 rhs)static bool2x3 operator !=(uint2x3 lhs, uint rhs)static bool2x3 operator !=(uint lhs, uint2x3 rhs)static uint2x3 operator %(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator %(uint2x3 lhs, uint rhs)static uint2x3 operator %(uint lhs, uint2x3 rhs)static uint2x3 operator &(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator &(uint2x3 lhs, uint rhs)static uint2x3 operator &(uint lhs, uint2x3 rhs)static uint2x3 operator *(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator *(uint2x3 lhs, uint rhs)static uint2x3 operator *(uint lhs, uint2x3 rhs)static uint2x3 operator +(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator +(uint2x3 lhs, uint rhs)static uint2x3 operator +(uint lhs, uint2x3 rhs)static uint2x3 operator +(uint2x3 val)static uint2x3 operator ++(uint2x3 val)static uint2x3 operator -(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator -(uint2x3 lhs, uint rhs)static uint2x3 operator -(uint lhs, uint2x3 rhs)static uint2x3 operator -(uint2x3 val)static uint2x3 operator --(uint2x3 val)static uint2x3 operator /(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator /(uint2x3 lhs, uint rhs)static uint2x3 operator /(uint lhs, uint2x3 rhs)static bool2x3 operator <(uint2x3 lhs, uint2x3 rhs)static bool2x3 operator <(uint2x3 lhs, uint rhs)static bool2x3 operator <(uint lhs, uint2x3 rhs)static uint2x3 operator <<(uint2x3 x, int n)static bool2x3 operator <=(uint2x3 lhs, uint2x3 rhs)static bool2x3 operator <=(uint2x3 lhs, uint rhs)static bool2x3 operator <=(uint lhs, uint2x3 rhs)static bool2x3 operator ==(uint2x3 lhs, uint2x3 rhs)static bool2x3 operator ==(uint2x3 lhs, uint rhs)static bool2x3 operator ==(uint lhs, uint2x3 rhs)static bool2x3 operator >(uint2x3 lhs, uint2x3 rhs)static bool2x3 operator >(uint2x3 lhs, uint rhs)static bool2x3 operator >(uint lhs, uint2x3 rhs)static bool2x3 operator >=(uint2x3 lhs, uint2x3 rhs)static bool2x3 operator >=(uint2x3 lhs, uint rhs)static bool2x3 operator >=(uint lhs, uint2x3 rhs)static uint2x3 operator >>(uint2x3 x, int n)static uint2x3 operator ^(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator ^(uint2x3 lhs, uint rhs)static uint2x3 operator ^(uint lhs, uint2x3 rhs)static uint2x3 operator |(uint2x3 lhs, uint2x3 rhs)static uint2x3 operator |(uint2x3 lhs, uint rhs)static uint2x3 operator |(uint lhs, uint2x3 rhs)static uint2x3 operator ~(uint2x3 val)