Scripting API

float2x4

struct in Unity.Mathematics · Unity.Mathematics

26 of 26 of Unity's members

Constructors 1

float2x4(float2 c0, float2 c1, float2 c2, float2 c3)
float2x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13)
float2x4(float v)
float2x4(bool v)
float2x4(bool2x4 v)
float2x4(int v)
float2x4(int2x4 v)
float2x4(uint v)
float2x4(uint2x4 v)
float2x4(double v)
float2x4(double2x4 v)

Fields 5

float2 c0
float2 c1
float2 c2
float2 c3
static readonly float2x4 zero

Properties 1

ref float2 this[int index] { get; }

Methods 3

readonly bool Equals(float2x4 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 15

static explicit operator float2x4(bool v)
static explicit operator float2x4(bool2x4 v)
static explicit operator float2x4(double v)
static explicit operator float2x4(double2x4 v)
static implicit operator float2x4(float v)
static implicit operator float2x4(int v)
static implicit operator float2x4(int2x4 v)
static implicit operator float2x4(uint v)
static implicit operator float2x4(uint2x4 v)
static bool2x4 operator !=(float2x4 lhs, float2x4 rhs)
static bool2x4 operator !=(float2x4 lhs, float rhs)
static bool2x4 operator !=(float lhs, float2x4 rhs)
static float2x4 operator %(float2x4 lhs, float2x4 rhs)
static float2x4 operator %(float2x4 lhs, float rhs)
static float2x4 operator %(float lhs, float2x4 rhs)
static float2x4 operator *(float2x4 lhs, float2x4 rhs)
static float2x4 operator *(float2x4 lhs, float rhs)
static float2x4 operator *(float lhs, float2x4 rhs)
static float2x4 operator +(float2x4 lhs, float2x4 rhs)
static float2x4 operator +(float2x4 lhs, float rhs)
static float2x4 operator +(float lhs, float2x4 rhs)
static float2x4 operator +(float2x4 val)
static float2x4 operator ++(float2x4 val)
static float2x4 operator -(float2x4 lhs, float2x4 rhs)
static float2x4 operator -(float2x4 lhs, float rhs)
static float2x4 operator -(float lhs, float2x4 rhs)
static float2x4 operator -(float2x4 val)
static float2x4 operator --(float2x4 val)
static float2x4 operator /(float2x4 lhs, float2x4 rhs)
static float2x4 operator /(float2x4 lhs, float rhs)
static float2x4 operator /(float lhs, float2x4 rhs)
static bool2x4 operator <(float2x4 lhs, float2x4 rhs)
static bool2x4 operator <(float2x4 lhs, float rhs)
static bool2x4 operator <(float lhs, float2x4 rhs)
static bool2x4 operator <=(float2x4 lhs, float2x4 rhs)
static bool2x4 operator <=(float2x4 lhs, float rhs)
static bool2x4 operator <=(float lhs, float2x4 rhs)
static bool2x4 operator ==(float2x4 lhs, float2x4 rhs)
static bool2x4 operator ==(float2x4 lhs, float rhs)
static bool2x4 operator ==(float lhs, float2x4 rhs)
static bool2x4 operator >(float2x4 lhs, float2x4 rhs)
static bool2x4 operator >(float2x4 lhs, float rhs)
static bool2x4 operator >(float lhs, float2x4 rhs)
static bool2x4 operator >=(float2x4 lhs, float2x4 rhs)
static bool2x4 operator >=(float2x4 lhs, float rhs)
static bool2x4 operator >=(float lhs, float2x4 rhs)