Scripting API

half

struct in Unity.Mathematics · Unity.Mathematics

13 of 13 of Unity's members
In Tassix

A 16-bit float, stored as its bits; converts to and from float with math.f32tof16/f16tof32.

Constructors 1

half(half x)
half(float v)
half(double v)

Fields 2

ushort value
static readonly half zero

Properties 4

static float MaxValue { get; }
static half MaxValueAsHalf { get; }
static float MinValue { get; }
static half MinValueAsHalf { get; }

Methods 3

readonly bool Equals(half rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 4

static explicit operator half(float v)
static explicit operator half(double v)
static implicit operator float(half d)
static implicit operator double(half d)
static bool operator !=(half lhs, half rhs)
static bool operator ==(half lhs, half rhs)