float2x2
struct in Unity.Mathematics · Unity.Mathematics
27 of 27 of Unity's members
Constructors 1
float2x2(float2 c0, float2 c1)float2x2(float m00, float m01, float m10, float m11)float2x2(float v)float2x2(bool v)float2x2(bool2x2 v)float2x2(int v)float2x2(int2x2 v)float2x2(uint v)float2x2(uint2x2 v)float2x2(double v)float2x2(double2x2 v)Fields 4
float2 c0float2 c1static readonly float2x2 identitystatic readonly float2x2 zeroProperties 1
ref float2 this[int index] { get; }Methods 5
readonly bool Equals(float2x2 rhs)readonly bool Equals(object? o)readonly int GetHashCode()static float2x2 Rotate(float angle)static float2x2 Scale(float s)static float2x2 Scale(float x, float y)static float2x2 Scale(float2 v)readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)Operators 15
static explicit operator float2x2(bool v)static explicit operator float2x2(bool2x2 v)static explicit operator float2x2(double v)static explicit operator float2x2(double2x2 v)static implicit operator float2x2(float v)static implicit operator float2x2(int v)static implicit operator float2x2(int2x2 v)static implicit operator float2x2(uint v)static implicit operator float2x2(uint2x2 v)static bool2x2 operator !=(float2x2 lhs, float2x2 rhs)static bool2x2 operator !=(float2x2 lhs, float rhs)static bool2x2 operator !=(float lhs, float2x2 rhs)static float2x2 operator %(float2x2 lhs, float2x2 rhs)static float2x2 operator %(float2x2 lhs, float rhs)static float2x2 operator %(float lhs, float2x2 rhs)static float2x2 operator *(float2x2 lhs, float2x2 rhs)static float2x2 operator *(float2x2 lhs, float rhs)static float2x2 operator *(float lhs, float2x2 rhs)static float2x2 operator +(float2x2 lhs, float2x2 rhs)static float2x2 operator +(float2x2 lhs, float rhs)static float2x2 operator +(float lhs, float2x2 rhs)static float2x2 operator +(float2x2 val)static float2x2 operator ++(float2x2 val)static float2x2 operator -(float2x2 lhs, float2x2 rhs)static float2x2 operator -(float2x2 lhs, float rhs)static float2x2 operator -(float lhs, float2x2 rhs)static float2x2 operator -(float2x2 val)static float2x2 operator --(float2x2 val)static float2x2 operator /(float2x2 lhs, float2x2 rhs)static float2x2 operator /(float2x2 lhs, float rhs)static float2x2 operator /(float lhs, float2x2 rhs)static bool2x2 operator <(float2x2 lhs, float2x2 rhs)static bool2x2 operator <(float2x2 lhs, float rhs)static bool2x2 operator <(float lhs, float2x2 rhs)static bool2x2 operator <=(float2x2 lhs, float2x2 rhs)static bool2x2 operator <=(float2x2 lhs, float rhs)static bool2x2 operator <=(float lhs, float2x2 rhs)static bool2x2 operator ==(float2x2 lhs, float2x2 rhs)static bool2x2 operator ==(float2x2 lhs, float rhs)static bool2x2 operator ==(float lhs, float2x2 rhs)static bool2x2 operator >(float2x2 lhs, float2x2 rhs)static bool2x2 operator >(float2x2 lhs, float rhs)static bool2x2 operator >(float lhs, float2x2 rhs)static bool2x2 operator >=(float2x2 lhs, float2x2 rhs)static bool2x2 operator >=(float2x2 lhs, float rhs)static bool2x2 operator >=(float lhs, float2x2 rhs)