uint2x4
struct in Unity.Mathematics · Unity.Mathematics
32 of 32 of Unity's members
Constructors 1
uint2x4(uint2 c0, uint2 c1, uint2 c2, uint2 c3)uint2x4(uint m00, uint m01, uint m02, uint m03, uint m10, uint m11, uint m12, uint m13)uint2x4(uint v)uint2x4(bool v)uint2x4(bool2x4 v)uint2x4(int v)uint2x4(int2x4 v)uint2x4(float v)uint2x4(float2x4 v)uint2x4(double v)uint2x4(double2x4 v)Fields 5
uint2 c0uint2 c1uint2 c2uint2 c3static readonly uint2x4 zeroProperties 1
ref uint2 this[int index] { get; }Methods 3
readonly bool Equals(uint2x4 rhs)readonly bool Equals(object? o)readonly int GetHashCode()readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)Operators 21
static explicit operator uint2x4(bool v)static explicit operator uint2x4(bool2x4 v)static explicit operator uint2x4(int v)static explicit operator uint2x4(int2x4 v)static explicit operator uint2x4(float v)static explicit operator uint2x4(float2x4 v)static explicit operator uint2x4(double v)static explicit operator uint2x4(double2x4 v)static implicit operator uint2x4(uint v)static bool2x4 operator !=(uint2x4 lhs, uint2x4 rhs)static bool2x4 operator !=(uint2x4 lhs, uint rhs)static bool2x4 operator !=(uint lhs, uint2x4 rhs)static uint2x4 operator %(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator %(uint2x4 lhs, uint rhs)static uint2x4 operator %(uint lhs, uint2x4 rhs)static uint2x4 operator &(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator &(uint2x4 lhs, uint rhs)static uint2x4 operator &(uint lhs, uint2x4 rhs)static uint2x4 operator *(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator *(uint2x4 lhs, uint rhs)static uint2x4 operator *(uint lhs, uint2x4 rhs)static uint2x4 operator +(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator +(uint2x4 lhs, uint rhs)static uint2x4 operator +(uint lhs, uint2x4 rhs)static uint2x4 operator +(uint2x4 val)static uint2x4 operator ++(uint2x4 val)static uint2x4 operator -(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator -(uint2x4 lhs, uint rhs)static uint2x4 operator -(uint lhs, uint2x4 rhs)static uint2x4 operator -(uint2x4 val)static uint2x4 operator --(uint2x4 val)static uint2x4 operator /(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator /(uint2x4 lhs, uint rhs)static uint2x4 operator /(uint lhs, uint2x4 rhs)static bool2x4 operator <(uint2x4 lhs, uint2x4 rhs)static bool2x4 operator <(uint2x4 lhs, uint rhs)static bool2x4 operator <(uint lhs, uint2x4 rhs)static uint2x4 operator <<(uint2x4 x, int n)static bool2x4 operator <=(uint2x4 lhs, uint2x4 rhs)static bool2x4 operator <=(uint2x4 lhs, uint rhs)static bool2x4 operator <=(uint lhs, uint2x4 rhs)static bool2x4 operator ==(uint2x4 lhs, uint2x4 rhs)static bool2x4 operator ==(uint2x4 lhs, uint rhs)static bool2x4 operator ==(uint lhs, uint2x4 rhs)static bool2x4 operator >(uint2x4 lhs, uint2x4 rhs)static bool2x4 operator >(uint2x4 lhs, uint rhs)static bool2x4 operator >(uint lhs, uint2x4 rhs)static bool2x4 operator >=(uint2x4 lhs, uint2x4 rhs)static bool2x4 operator >=(uint2x4 lhs, uint rhs)static bool2x4 operator >=(uint lhs, uint2x4 rhs)static uint2x4 operator >>(uint2x4 x, int n)static uint2x4 operator ^(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator ^(uint2x4 lhs, uint rhs)static uint2x4 operator ^(uint lhs, uint2x4 rhs)static uint2x4 operator |(uint2x4 lhs, uint2x4 rhs)static uint2x4 operator |(uint2x4 lhs, uint rhs)static uint2x4 operator |(uint lhs, uint2x4 rhs)static uint2x4 operator ~(uint2x4 val)