Scripting API

uint3x3

struct in Unity.Mathematics · Unity.Mathematics

32 of 32 of Unity's members

Constructors 1

uint3x3(uint3 c0, uint3 c1, uint3 c2)
uint3x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12, uint m20, uint m21, uint m22)
uint3x3(uint v)
uint3x3(bool v)
uint3x3(bool3x3 v)
uint3x3(int v)
uint3x3(int3x3 v)
uint3x3(float v)
uint3x3(float3x3 v)
uint3x3(double v)
uint3x3(double3x3 v)

Fields 5

uint3 c0
uint3 c1
uint3 c2
static readonly uint3x3 identity
static readonly uint3x3 zero

Properties 1

ref uint3 this[int index] { get; }

Methods 3

readonly bool Equals(uint3x3 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 21

static explicit operator uint3x3(bool v)
static explicit operator uint3x3(bool3x3 v)
static explicit operator uint3x3(int v)
static explicit operator uint3x3(int3x3 v)
static explicit operator uint3x3(float v)
static explicit operator uint3x3(float3x3 v)
static explicit operator uint3x3(double v)
static explicit operator uint3x3(double3x3 v)
static implicit operator uint3x3(uint v)
static bool3x3 operator !=(uint3x3 lhs, uint3x3 rhs)
static bool3x3 operator !=(uint3x3 lhs, uint rhs)
static bool3x3 operator !=(uint lhs, uint3x3 rhs)
static uint3x3 operator %(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator %(uint3x3 lhs, uint rhs)
static uint3x3 operator %(uint lhs, uint3x3 rhs)
static uint3x3 operator &(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator &(uint3x3 lhs, uint rhs)
static uint3x3 operator &(uint lhs, uint3x3 rhs)
static uint3x3 operator *(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator *(uint3x3 lhs, uint rhs)
static uint3x3 operator *(uint lhs, uint3x3 rhs)
static uint3x3 operator +(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator +(uint3x3 lhs, uint rhs)
static uint3x3 operator +(uint lhs, uint3x3 rhs)
static uint3x3 operator +(uint3x3 val)
static uint3x3 operator ++(uint3x3 val)
static uint3x3 operator -(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator -(uint3x3 lhs, uint rhs)
static uint3x3 operator -(uint lhs, uint3x3 rhs)
static uint3x3 operator -(uint3x3 val)
static uint3x3 operator --(uint3x3 val)
static uint3x3 operator /(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator /(uint3x3 lhs, uint rhs)
static uint3x3 operator /(uint lhs, uint3x3 rhs)
static bool3x3 operator <(uint3x3 lhs, uint3x3 rhs)
static bool3x3 operator <(uint3x3 lhs, uint rhs)
static bool3x3 operator <(uint lhs, uint3x3 rhs)
static uint3x3 operator <<(uint3x3 x, int n)
static bool3x3 operator <=(uint3x3 lhs, uint3x3 rhs)
static bool3x3 operator <=(uint3x3 lhs, uint rhs)
static bool3x3 operator <=(uint lhs, uint3x3 rhs)
static bool3x3 operator ==(uint3x3 lhs, uint3x3 rhs)
static bool3x3 operator ==(uint3x3 lhs, uint rhs)
static bool3x3 operator ==(uint lhs, uint3x3 rhs)
static bool3x3 operator >(uint3x3 lhs, uint3x3 rhs)
static bool3x3 operator >(uint3x3 lhs, uint rhs)
static bool3x3 operator >(uint lhs, uint3x3 rhs)
static bool3x3 operator >=(uint3x3 lhs, uint3x3 rhs)
static bool3x3 operator >=(uint3x3 lhs, uint rhs)
static bool3x3 operator >=(uint lhs, uint3x3 rhs)
static uint3x3 operator >>(uint3x3 x, int n)
static uint3x3 operator ^(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator ^(uint3x3 lhs, uint rhs)
static uint3x3 operator ^(uint lhs, uint3x3 rhs)
static uint3x3 operator |(uint3x3 lhs, uint3x3 rhs)
static uint3x3 operator |(uint3x3 lhs, uint rhs)
static uint3x3 operator |(uint lhs, uint3x3 rhs)
static uint3x3 operator ~(uint3x3 val)