RigidTransform
struct in Unity.Mathematics · Unity.Mathematics
19 of 19 of Unity's members
In Tassix
A rotation then a translation.
Constructors 1
RigidTransform(quaternion rotation, float3 translation)RigidTransform(float3x3 rotation, float3 translation)RigidTransform(float4x4 transform)Fields 3
Methods 15
static RigidTransform AxisAngle(float3 axis, float angle)readonly bool Equals(RigidTransform x)readonly bool Equals(object? x)static RigidTransform Euler(float3 xyz, RotationOrder order = RotationOrder.ZXY)static RigidTransform Euler(float x, float y, float z, RotationOrder order = RotationOrder.Default)static RigidTransform EulerXYZ(float3 xyz)static RigidTransform EulerXYZ(float x, float y, float z)static RigidTransform EulerXZY(float3 xyz)static RigidTransform EulerXZY(float x, float y, float z)static RigidTransform EulerYXZ(float3 xyz)static RigidTransform EulerYXZ(float x, float y, float z)static RigidTransform EulerYZX(float3 xyz)static RigidTransform EulerYZX(float x, float y, float z)static RigidTransform EulerZXY(float3 xyz)static RigidTransform EulerZXY(float x, float y, float z)static RigidTransform EulerZYX(float3 xyz)static RigidTransform EulerZYX(float x, float y, float z)readonly int GetHashCode()static RigidTransform RotateX(float angle)static RigidTransform RotateY(float angle)static RigidTransform RotateZ(float angle)readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)static RigidTransform Translate(float3 vector)