Scripting API

float4x3

struct in Unity.Mathematics · Unity.Mathematics

25 of 25 of Unity's members

Constructors 1

float4x3(float4 c0, float4 c1, float4 c2)
float4x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22, float m30, float m31, float m32)
float4x3(float v)
float4x3(bool v)
float4x3(bool4x3 v)
float4x3(int v)
float4x3(int4x3 v)
float4x3(uint v)
float4x3(uint4x3 v)
float4x3(double v)
float4x3(double4x3 v)

Fields 4

float4 c0
float4 c1
float4 c2
static readonly float4x3 zero

Properties 1

ref float4 this[int index] { get; }

Methods 3

readonly bool Equals(float4x3 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 15

static explicit operator float4x3(bool v)
static explicit operator float4x3(bool4x3 v)
static explicit operator float4x3(double v)
static explicit operator float4x3(double4x3 v)
static implicit operator float4x3(float v)
static implicit operator float4x3(int v)
static implicit operator float4x3(int4x3 v)
static implicit operator float4x3(uint v)
static implicit operator float4x3(uint4x3 v)
static bool4x3 operator !=(float4x3 lhs, float4x3 rhs)
static bool4x3 operator !=(float4x3 lhs, float rhs)
static bool4x3 operator !=(float lhs, float4x3 rhs)
static float4x3 operator %(float4x3 lhs, float4x3 rhs)
static float4x3 operator %(float4x3 lhs, float rhs)
static float4x3 operator %(float lhs, float4x3 rhs)
static float4x3 operator *(float4x3 lhs, float4x3 rhs)
static float4x3 operator *(float4x3 lhs, float rhs)
static float4x3 operator *(float lhs, float4x3 rhs)
static float4x3 operator +(float4x3 lhs, float4x3 rhs)
static float4x3 operator +(float4x3 lhs, float rhs)
static float4x3 operator +(float lhs, float4x3 rhs)
static float4x3 operator +(float4x3 val)
static float4x3 operator ++(float4x3 val)
static float4x3 operator -(float4x3 lhs, float4x3 rhs)
static float4x3 operator -(float4x3 lhs, float rhs)
static float4x3 operator -(float lhs, float4x3 rhs)
static float4x3 operator -(float4x3 val)
static float4x3 operator --(float4x3 val)
static float4x3 operator /(float4x3 lhs, float4x3 rhs)
static float4x3 operator /(float4x3 lhs, float rhs)
static float4x3 operator /(float lhs, float4x3 rhs)
static bool4x3 operator <(float4x3 lhs, float4x3 rhs)
static bool4x3 operator <(float4x3 lhs, float rhs)
static bool4x3 operator <(float lhs, float4x3 rhs)
static bool4x3 operator <=(float4x3 lhs, float4x3 rhs)
static bool4x3 operator <=(float4x3 lhs, float rhs)
static bool4x3 operator <=(float lhs, float4x3 rhs)
static bool4x3 operator ==(float4x3 lhs, float4x3 rhs)
static bool4x3 operator ==(float4x3 lhs, float rhs)
static bool4x3 operator ==(float lhs, float4x3 rhs)
static bool4x3 operator >(float4x3 lhs, float4x3 rhs)
static bool4x3 operator >(float4x3 lhs, float rhs)
static bool4x3 operator >(float lhs, float4x3 rhs)
static bool4x3 operator >=(float4x3 lhs, float4x3 rhs)
static bool4x3 operator >=(float4x3 lhs, float rhs)
static bool4x3 operator >=(float lhs, float4x3 rhs)