Scripting API

double4x3

struct in Unity.Mathematics · Unity.Mathematics

25 of 25 of Unity's members

Constructors 1

double4x3(double4 c0, double4 c1, double4 c2)
double4x3(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22, double m30, double m31, double m32)
double4x3(double v)
double4x3(bool v)
double4x3(bool4x3 v)
double4x3(int v)
double4x3(int4x3 v)
double4x3(uint v)
double4x3(uint4x3 v)
double4x3(float v)
double4x3(float4x3 v)

Fields 4

double4 c0
double4 c1
double4 c2
static readonly double4x3 zero

Properties 1

ref double4 this[int index] { get; }

Methods 3

readonly bool Equals(double4x3 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 15

static explicit operator double4x3(bool v)
static explicit operator double4x3(bool4x3 v)
static implicit operator double4x3(double v)
static implicit operator double4x3(int v)
static implicit operator double4x3(int4x3 v)
static implicit operator double4x3(uint v)
static implicit operator double4x3(uint4x3 v)
static implicit operator double4x3(float v)
static implicit operator double4x3(float4x3 v)
static bool4x3 operator !=(double4x3 lhs, double4x3 rhs)
static bool4x3 operator !=(double4x3 lhs, double rhs)
static bool4x3 operator !=(double lhs, double4x3 rhs)
static double4x3 operator %(double4x3 lhs, double4x3 rhs)
static double4x3 operator %(double4x3 lhs, double rhs)
static double4x3 operator %(double lhs, double4x3 rhs)
static double4x3 operator *(double4x3 lhs, double4x3 rhs)
static double4x3 operator *(double4x3 lhs, double rhs)
static double4x3 operator *(double lhs, double4x3 rhs)
static double4x3 operator +(double4x3 lhs, double4x3 rhs)
static double4x3 operator +(double4x3 lhs, double rhs)
static double4x3 operator +(double lhs, double4x3 rhs)
static double4x3 operator +(double4x3 val)
static double4x3 operator ++(double4x3 val)
static double4x3 operator -(double4x3 lhs, double4x3 rhs)
static double4x3 operator -(double4x3 lhs, double rhs)
static double4x3 operator -(double lhs, double4x3 rhs)
static double4x3 operator -(double4x3 val)
static double4x3 operator --(double4x3 val)
static double4x3 operator /(double4x3 lhs, double4x3 rhs)
static double4x3 operator /(double4x3 lhs, double rhs)
static double4x3 operator /(double lhs, double4x3 rhs)
static bool4x3 operator <(double4x3 lhs, double4x3 rhs)
static bool4x3 operator <(double4x3 lhs, double rhs)
static bool4x3 operator <(double lhs, double4x3 rhs)
static bool4x3 operator <=(double4x3 lhs, double4x3 rhs)
static bool4x3 operator <=(double4x3 lhs, double rhs)
static bool4x3 operator <=(double lhs, double4x3 rhs)
static bool4x3 operator ==(double4x3 lhs, double4x3 rhs)
static bool4x3 operator ==(double4x3 lhs, double rhs)
static bool4x3 operator ==(double lhs, double4x3 rhs)
static bool4x3 operator >(double4x3 lhs, double4x3 rhs)
static bool4x3 operator >(double4x3 lhs, double rhs)
static bool4x3 operator >(double lhs, double4x3 rhs)
static bool4x3 operator >=(double4x3 lhs, double4x3 rhs)
static bool4x3 operator >=(double4x3 lhs, double rhs)
static bool4x3 operator >=(double lhs, double4x3 rhs)