Scripting API

double4x2

struct in Unity.Mathematics · Unity.Mathematics

24 of 24 of Unity's members

Constructors 1

double4x2(double4 c0, double4 c1)
double4x2(double m00, double m01, double m10, double m11, double m20, double m21, double m30, double m31)
double4x2(double v)
double4x2(bool v)
double4x2(bool4x2 v)
double4x2(int v)
double4x2(int4x2 v)
double4x2(uint v)
double4x2(uint4x2 v)
double4x2(float v)
double4x2(float4x2 v)

Fields 3

double4 c0
double4 c1
static readonly double4x2 zero

Properties 1

ref double4 this[int index] { get; }

Methods 3

readonly bool Equals(double4x2 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 15

static explicit operator double4x2(bool v)
static explicit operator double4x2(bool4x2 v)
static implicit operator double4x2(double v)
static implicit operator double4x2(int v)
static implicit operator double4x2(int4x2 v)
static implicit operator double4x2(uint v)
static implicit operator double4x2(uint4x2 v)
static implicit operator double4x2(float v)
static implicit operator double4x2(float4x2 v)
static bool4x2 operator !=(double4x2 lhs, double4x2 rhs)
static bool4x2 operator !=(double4x2 lhs, double rhs)
static bool4x2 operator !=(double lhs, double4x2 rhs)
static double4x2 operator %(double4x2 lhs, double4x2 rhs)
static double4x2 operator %(double4x2 lhs, double rhs)
static double4x2 operator %(double lhs, double4x2 rhs)
static double4x2 operator *(double4x2 lhs, double4x2 rhs)
static double4x2 operator *(double4x2 lhs, double rhs)
static double4x2 operator *(double lhs, double4x2 rhs)
static double4x2 operator +(double4x2 lhs, double4x2 rhs)
static double4x2 operator +(double4x2 lhs, double rhs)
static double4x2 operator +(double lhs, double4x2 rhs)
static double4x2 operator +(double4x2 val)
static double4x2 operator ++(double4x2 val)
static double4x2 operator -(double4x2 lhs, double4x2 rhs)
static double4x2 operator -(double4x2 lhs, double rhs)
static double4x2 operator -(double lhs, double4x2 rhs)
static double4x2 operator -(double4x2 val)
static double4x2 operator --(double4x2 val)
static double4x2 operator /(double4x2 lhs, double4x2 rhs)
static double4x2 operator /(double4x2 lhs, double rhs)
static double4x2 operator /(double lhs, double4x2 rhs)
static bool4x2 operator <(double4x2 lhs, double4x2 rhs)
static bool4x2 operator <(double4x2 lhs, double rhs)
static bool4x2 operator <(double lhs, double4x2 rhs)
static bool4x2 operator <=(double4x2 lhs, double4x2 rhs)
static bool4x2 operator <=(double4x2 lhs, double rhs)
static bool4x2 operator <=(double lhs, double4x2 rhs)
static bool4x2 operator ==(double4x2 lhs, double4x2 rhs)
static bool4x2 operator ==(double4x2 lhs, double rhs)
static bool4x2 operator ==(double lhs, double4x2 rhs)
static bool4x2 operator >(double4x2 lhs, double4x2 rhs)
static bool4x2 operator >(double4x2 lhs, double rhs)
static bool4x2 operator >(double lhs, double4x2 rhs)
static bool4x2 operator >=(double4x2 lhs, double4x2 rhs)
static bool4x2 operator >=(double4x2 lhs, double rhs)
static bool4x2 operator >=(double lhs, double4x2 rhs)