uint3x4
struct in Unity.Mathematics · Unity.Mathematics
32 of 32 of Unity's members
Constructors 1
uint3x4(uint3 c0, uint3 c1, uint3 c2, uint3 c3)uint3x4(uint m00, uint m01, uint m02, uint m03, uint m10, uint m11, uint m12, uint m13, uint m20, uint m21, uint m22, uint m23)uint3x4(uint v)uint3x4(bool v)uint3x4(bool3x4 v)uint3x4(int v)uint3x4(int3x4 v)uint3x4(float v)uint3x4(float3x4 v)uint3x4(double v)uint3x4(double3x4 v)Fields 5
uint3 c0uint3 c1uint3 c2uint3 c3static readonly uint3x4 zeroProperties 1
ref uint3 this[int index] { get; }Methods 3
readonly bool Equals(uint3x4 rhs)readonly bool Equals(object? o)readonly int GetHashCode()readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)Operators 21
static explicit operator uint3x4(bool v)static explicit operator uint3x4(bool3x4 v)static explicit operator uint3x4(int v)static explicit operator uint3x4(int3x4 v)static explicit operator uint3x4(float v)static explicit operator uint3x4(float3x4 v)static explicit operator uint3x4(double v)static explicit operator uint3x4(double3x4 v)static implicit operator uint3x4(uint v)static bool3x4 operator !=(uint3x4 lhs, uint3x4 rhs)static bool3x4 operator !=(uint3x4 lhs, uint rhs)static bool3x4 operator !=(uint lhs, uint3x4 rhs)static uint3x4 operator %(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator %(uint3x4 lhs, uint rhs)static uint3x4 operator %(uint lhs, uint3x4 rhs)static uint3x4 operator &(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator &(uint3x4 lhs, uint rhs)static uint3x4 operator &(uint lhs, uint3x4 rhs)static uint3x4 operator *(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator *(uint3x4 lhs, uint rhs)static uint3x4 operator *(uint lhs, uint3x4 rhs)static uint3x4 operator +(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator +(uint3x4 lhs, uint rhs)static uint3x4 operator +(uint lhs, uint3x4 rhs)static uint3x4 operator +(uint3x4 val)static uint3x4 operator ++(uint3x4 val)static uint3x4 operator -(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator -(uint3x4 lhs, uint rhs)static uint3x4 operator -(uint lhs, uint3x4 rhs)static uint3x4 operator -(uint3x4 val)static uint3x4 operator --(uint3x4 val)static uint3x4 operator /(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator /(uint3x4 lhs, uint rhs)static uint3x4 operator /(uint lhs, uint3x4 rhs)static bool3x4 operator <(uint3x4 lhs, uint3x4 rhs)static bool3x4 operator <(uint3x4 lhs, uint rhs)static bool3x4 operator <(uint lhs, uint3x4 rhs)static uint3x4 operator <<(uint3x4 x, int n)static bool3x4 operator <=(uint3x4 lhs, uint3x4 rhs)static bool3x4 operator <=(uint3x4 lhs, uint rhs)static bool3x4 operator <=(uint lhs, uint3x4 rhs)static bool3x4 operator ==(uint3x4 lhs, uint3x4 rhs)static bool3x4 operator ==(uint3x4 lhs, uint rhs)static bool3x4 operator ==(uint lhs, uint3x4 rhs)static bool3x4 operator >(uint3x4 lhs, uint3x4 rhs)static bool3x4 operator >(uint3x4 lhs, uint rhs)static bool3x4 operator >(uint lhs, uint3x4 rhs)static bool3x4 operator >=(uint3x4 lhs, uint3x4 rhs)static bool3x4 operator >=(uint3x4 lhs, uint rhs)static bool3x4 operator >=(uint lhs, uint3x4 rhs)static uint3x4 operator >>(uint3x4 x, int n)static uint3x4 operator ^(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator ^(uint3x4 lhs, uint rhs)static uint3x4 operator ^(uint lhs, uint3x4 rhs)static uint3x4 operator |(uint3x4 lhs, uint3x4 rhs)static uint3x4 operator |(uint3x4 lhs, uint rhs)static uint3x4 operator |(uint lhs, uint3x4 rhs)static uint3x4 operator ~(uint3x4 val)