Scripting API

int3x2

struct in Unity.Mathematics · Unity.Mathematics

30 of 30 of Unity's members

Constructors 1

int3x2(int3 c0, int3 c1)
int3x2(int m00, int m01, int m10, int m11, int m20, int m21)
int3x2(int v)
int3x2(bool v)
int3x2(bool3x2 v)
int3x2(uint v)
int3x2(uint3x2 v)
int3x2(float v)
int3x2(float3x2 v)
int3x2(double v)
int3x2(double3x2 v)

Fields 3

int3 c0
int3 c1
static readonly int3x2 zero

Properties 1

ref int3 this[int index] { get; }

Methods 3

readonly bool Equals(int3x2 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 21

static explicit operator int3x2(bool v)
static explicit operator int3x2(bool3x2 v)
static explicit operator int3x2(uint v)
static explicit operator int3x2(uint3x2 v)
static explicit operator int3x2(float v)
static explicit operator int3x2(float3x2 v)
static explicit operator int3x2(double v)
static explicit operator int3x2(double3x2 v)
static implicit operator int3x2(int v)
static bool3x2 operator !=(int3x2 lhs, int3x2 rhs)
static bool3x2 operator !=(int3x2 lhs, int rhs)
static bool3x2 operator !=(int lhs, int3x2 rhs)
static int3x2 operator %(int3x2 lhs, int3x2 rhs)
static int3x2 operator %(int3x2 lhs, int rhs)
static int3x2 operator %(int lhs, int3x2 rhs)
static int3x2 operator &(int3x2 lhs, int3x2 rhs)
static int3x2 operator &(int3x2 lhs, int rhs)
static int3x2 operator &(int lhs, int3x2 rhs)
static int3x2 operator *(int3x2 lhs, int3x2 rhs)
static int3x2 operator *(int3x2 lhs, int rhs)
static int3x2 operator *(int lhs, int3x2 rhs)
static int3x2 operator +(int3x2 lhs, int3x2 rhs)
static int3x2 operator +(int3x2 lhs, int rhs)
static int3x2 operator +(int lhs, int3x2 rhs)
static int3x2 operator +(int3x2 val)
static int3x2 operator ++(int3x2 val)
static int3x2 operator -(int3x2 lhs, int3x2 rhs)
static int3x2 operator -(int3x2 lhs, int rhs)
static int3x2 operator -(int lhs, int3x2 rhs)
static int3x2 operator -(int3x2 val)
static int3x2 operator --(int3x2 val)
static int3x2 operator /(int3x2 lhs, int3x2 rhs)
static int3x2 operator /(int3x2 lhs, int rhs)
static int3x2 operator /(int lhs, int3x2 rhs)
static bool3x2 operator <(int3x2 lhs, int3x2 rhs)
static bool3x2 operator <(int3x2 lhs, int rhs)
static bool3x2 operator <(int lhs, int3x2 rhs)
static int3x2 operator <<(int3x2 x, int n)
static bool3x2 operator <=(int3x2 lhs, int3x2 rhs)
static bool3x2 operator <=(int3x2 lhs, int rhs)
static bool3x2 operator <=(int lhs, int3x2 rhs)
static bool3x2 operator ==(int3x2 lhs, int3x2 rhs)
static bool3x2 operator ==(int3x2 lhs, int rhs)
static bool3x2 operator ==(int lhs, int3x2 rhs)
static bool3x2 operator >(int3x2 lhs, int3x2 rhs)
static bool3x2 operator >(int3x2 lhs, int rhs)
static bool3x2 operator >(int lhs, int3x2 rhs)
static bool3x2 operator >=(int3x2 lhs, int3x2 rhs)
static bool3x2 operator >=(int3x2 lhs, int rhs)
static bool3x2 operator >=(int lhs, int3x2 rhs)
static int3x2 operator >>(int3x2 x, int n)
static int3x2 operator ^(int3x2 lhs, int3x2 rhs)
static int3x2 operator ^(int3x2 lhs, int rhs)
static int3x2 operator ^(int lhs, int3x2 rhs)
static int3x2 operator |(int3x2 lhs, int3x2 rhs)
static int3x2 operator |(int3x2 lhs, int rhs)
static int3x2 operator |(int lhs, int3x2 rhs)
static int3x2 operator ~(int3x2 val)