Scripting API

uint3x2

struct in Unity.Mathematics · Unity.Mathematics

30 of 30 of Unity's members

Constructors 1

uint3x2(uint3 c0, uint3 c1)
uint3x2(uint m00, uint m01, uint m10, uint m11, uint m20, uint m21)
uint3x2(uint v)
uint3x2(bool v)
uint3x2(bool3x2 v)
uint3x2(int v)
uint3x2(int3x2 v)
uint3x2(float v)
uint3x2(float3x2 v)
uint3x2(double v)
uint3x2(double3x2 v)

Fields 3

uint3 c0
uint3 c1
static readonly uint3x2 zero

Properties 1

ref uint3 this[int index] { get; }

Methods 3

readonly bool Equals(uint3x2 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 21

static explicit operator uint3x2(bool v)
static explicit operator uint3x2(bool3x2 v)
static explicit operator uint3x2(int v)
static explicit operator uint3x2(int3x2 v)
static explicit operator uint3x2(float v)
static explicit operator uint3x2(float3x2 v)
static explicit operator uint3x2(double v)
static explicit operator uint3x2(double3x2 v)
static implicit operator uint3x2(uint v)
static bool3x2 operator !=(uint3x2 lhs, uint3x2 rhs)
static bool3x2 operator !=(uint3x2 lhs, uint rhs)
static bool3x2 operator !=(uint lhs, uint3x2 rhs)
static uint3x2 operator %(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator %(uint3x2 lhs, uint rhs)
static uint3x2 operator %(uint lhs, uint3x2 rhs)
static uint3x2 operator &(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator &(uint3x2 lhs, uint rhs)
static uint3x2 operator &(uint lhs, uint3x2 rhs)
static uint3x2 operator *(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator *(uint3x2 lhs, uint rhs)
static uint3x2 operator *(uint lhs, uint3x2 rhs)
static uint3x2 operator +(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator +(uint3x2 lhs, uint rhs)
static uint3x2 operator +(uint lhs, uint3x2 rhs)
static uint3x2 operator +(uint3x2 val)
static uint3x2 operator ++(uint3x2 val)
static uint3x2 operator -(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator -(uint3x2 lhs, uint rhs)
static uint3x2 operator -(uint lhs, uint3x2 rhs)
static uint3x2 operator -(uint3x2 val)
static uint3x2 operator --(uint3x2 val)
static uint3x2 operator /(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator /(uint3x2 lhs, uint rhs)
static uint3x2 operator /(uint lhs, uint3x2 rhs)
static bool3x2 operator <(uint3x2 lhs, uint3x2 rhs)
static bool3x2 operator <(uint3x2 lhs, uint rhs)
static bool3x2 operator <(uint lhs, uint3x2 rhs)
static uint3x2 operator <<(uint3x2 x, int n)
static bool3x2 operator <=(uint3x2 lhs, uint3x2 rhs)
static bool3x2 operator <=(uint3x2 lhs, uint rhs)
static bool3x2 operator <=(uint lhs, uint3x2 rhs)
static bool3x2 operator ==(uint3x2 lhs, uint3x2 rhs)
static bool3x2 operator ==(uint3x2 lhs, uint rhs)
static bool3x2 operator ==(uint lhs, uint3x2 rhs)
static bool3x2 operator >(uint3x2 lhs, uint3x2 rhs)
static bool3x2 operator >(uint3x2 lhs, uint rhs)
static bool3x2 operator >(uint lhs, uint3x2 rhs)
static bool3x2 operator >=(uint3x2 lhs, uint3x2 rhs)
static bool3x2 operator >=(uint3x2 lhs, uint rhs)
static bool3x2 operator >=(uint lhs, uint3x2 rhs)
static uint3x2 operator >>(uint3x2 x, int n)
static uint3x2 operator ^(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator ^(uint3x2 lhs, uint rhs)
static uint3x2 operator ^(uint lhs, uint3x2 rhs)
static uint3x2 operator |(uint3x2 lhs, uint3x2 rhs)
static uint3x2 operator |(uint3x2 lhs, uint rhs)
static uint3x2 operator |(uint lhs, uint3x2 rhs)
static uint3x2 operator ~(uint3x2 val)