Scripting API

uint4x3

struct in Unity.Mathematics · Unity.Mathematics

31 of 31 of Unity's members

Constructors 1

uint4x3(uint4 c0, uint4 c1, uint4 c2)
uint4x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12, uint m20, uint m21, uint m22, uint m30, uint m31, uint m32)
uint4x3(uint v)
uint4x3(bool v)
uint4x3(bool4x3 v)
uint4x3(int v)
uint4x3(int4x3 v)
uint4x3(float v)
uint4x3(float4x3 v)
uint4x3(double v)
uint4x3(double4x3 v)

Fields 4

uint4 c0
uint4 c1
uint4 c2
static readonly uint4x3 zero

Properties 1

ref uint4 this[int index] { get; }

Methods 3

readonly bool Equals(uint4x3 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 21

static explicit operator uint4x3(bool v)
static explicit operator uint4x3(bool4x3 v)
static explicit operator uint4x3(int v)
static explicit operator uint4x3(int4x3 v)
static explicit operator uint4x3(float v)
static explicit operator uint4x3(float4x3 v)
static explicit operator uint4x3(double v)
static explicit operator uint4x3(double4x3 v)
static implicit operator uint4x3(uint v)
static bool4x3 operator !=(uint4x3 lhs, uint4x3 rhs)
static bool4x3 operator !=(uint4x3 lhs, uint rhs)
static bool4x3 operator !=(uint lhs, uint4x3 rhs)
static uint4x3 operator %(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator %(uint4x3 lhs, uint rhs)
static uint4x3 operator %(uint lhs, uint4x3 rhs)
static uint4x3 operator &(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator &(uint4x3 lhs, uint rhs)
static uint4x3 operator &(uint lhs, uint4x3 rhs)
static uint4x3 operator *(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator *(uint4x3 lhs, uint rhs)
static uint4x3 operator *(uint lhs, uint4x3 rhs)
static uint4x3 operator +(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator +(uint4x3 lhs, uint rhs)
static uint4x3 operator +(uint lhs, uint4x3 rhs)
static uint4x3 operator +(uint4x3 val)
static uint4x3 operator ++(uint4x3 val)
static uint4x3 operator -(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator -(uint4x3 lhs, uint rhs)
static uint4x3 operator -(uint lhs, uint4x3 rhs)
static uint4x3 operator -(uint4x3 val)
static uint4x3 operator --(uint4x3 val)
static uint4x3 operator /(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator /(uint4x3 lhs, uint rhs)
static uint4x3 operator /(uint lhs, uint4x3 rhs)
static bool4x3 operator <(uint4x3 lhs, uint4x3 rhs)
static bool4x3 operator <(uint4x3 lhs, uint rhs)
static bool4x3 operator <(uint lhs, uint4x3 rhs)
static uint4x3 operator <<(uint4x3 x, int n)
static bool4x3 operator <=(uint4x3 lhs, uint4x3 rhs)
static bool4x3 operator <=(uint4x3 lhs, uint rhs)
static bool4x3 operator <=(uint lhs, uint4x3 rhs)
static bool4x3 operator ==(uint4x3 lhs, uint4x3 rhs)
static bool4x3 operator ==(uint4x3 lhs, uint rhs)
static bool4x3 operator ==(uint lhs, uint4x3 rhs)
static bool4x3 operator >(uint4x3 lhs, uint4x3 rhs)
static bool4x3 operator >(uint4x3 lhs, uint rhs)
static bool4x3 operator >(uint lhs, uint4x3 rhs)
static bool4x3 operator >=(uint4x3 lhs, uint4x3 rhs)
static bool4x3 operator >=(uint4x3 lhs, uint rhs)
static bool4x3 operator >=(uint lhs, uint4x3 rhs)
static uint4x3 operator >>(uint4x3 x, int n)
static uint4x3 operator ^(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator ^(uint4x3 lhs, uint rhs)
static uint4x3 operator ^(uint lhs, uint4x3 rhs)
static uint4x3 operator |(uint4x3 lhs, uint4x3 rhs)
static uint4x3 operator |(uint4x3 lhs, uint rhs)
static uint4x3 operator |(uint lhs, uint4x3 rhs)
static uint4x3 operator ~(uint4x3 val)