uint4x3
struct in Unity.Mathematics · Unity.Mathematics
31 of 31 of Unity's members
Constructors 1
uint4x3(uint4 c0, uint4 c1, uint4 c2)uint4x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12, uint m20, uint m21, uint m22, uint m30, uint m31, uint m32)uint4x3(uint v)uint4x3(bool v)uint4x3(bool4x3 v)uint4x3(int v)uint4x3(int4x3 v)uint4x3(float v)uint4x3(float4x3 v)uint4x3(double v)uint4x3(double4x3 v)Fields 4
uint4 c0uint4 c1uint4 c2static readonly uint4x3 zeroProperties 1
ref uint4 this[int index] { get; }Methods 3
readonly bool Equals(uint4x3 rhs)readonly bool Equals(object? o)readonly int GetHashCode()readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)Operators 21
static explicit operator uint4x3(bool v)static explicit operator uint4x3(bool4x3 v)static explicit operator uint4x3(int v)static explicit operator uint4x3(int4x3 v)static explicit operator uint4x3(float v)static explicit operator uint4x3(float4x3 v)static explicit operator uint4x3(double v)static explicit operator uint4x3(double4x3 v)static implicit operator uint4x3(uint v)static bool4x3 operator !=(uint4x3 lhs, uint4x3 rhs)static bool4x3 operator !=(uint4x3 lhs, uint rhs)static bool4x3 operator !=(uint lhs, uint4x3 rhs)static uint4x3 operator %(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator %(uint4x3 lhs, uint rhs)static uint4x3 operator %(uint lhs, uint4x3 rhs)static uint4x3 operator &(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator &(uint4x3 lhs, uint rhs)static uint4x3 operator &(uint lhs, uint4x3 rhs)static uint4x3 operator *(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator *(uint4x3 lhs, uint rhs)static uint4x3 operator *(uint lhs, uint4x3 rhs)static uint4x3 operator +(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator +(uint4x3 lhs, uint rhs)static uint4x3 operator +(uint lhs, uint4x3 rhs)static uint4x3 operator +(uint4x3 val)static uint4x3 operator ++(uint4x3 val)static uint4x3 operator -(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator -(uint4x3 lhs, uint rhs)static uint4x3 operator -(uint lhs, uint4x3 rhs)static uint4x3 operator -(uint4x3 val)static uint4x3 operator --(uint4x3 val)static uint4x3 operator /(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator /(uint4x3 lhs, uint rhs)static uint4x3 operator /(uint lhs, uint4x3 rhs)static bool4x3 operator <(uint4x3 lhs, uint4x3 rhs)static bool4x3 operator <(uint4x3 lhs, uint rhs)static bool4x3 operator <(uint lhs, uint4x3 rhs)static uint4x3 operator <<(uint4x3 x, int n)static bool4x3 operator <=(uint4x3 lhs, uint4x3 rhs)static bool4x3 operator <=(uint4x3 lhs, uint rhs)static bool4x3 operator <=(uint lhs, uint4x3 rhs)static bool4x3 operator ==(uint4x3 lhs, uint4x3 rhs)static bool4x3 operator ==(uint4x3 lhs, uint rhs)static bool4x3 operator ==(uint lhs, uint4x3 rhs)static bool4x3 operator >(uint4x3 lhs, uint4x3 rhs)static bool4x3 operator >(uint4x3 lhs, uint rhs)static bool4x3 operator >(uint lhs, uint4x3 rhs)static bool4x3 operator >=(uint4x3 lhs, uint4x3 rhs)static bool4x3 operator >=(uint4x3 lhs, uint rhs)static bool4x3 operator >=(uint lhs, uint4x3 rhs)static uint4x3 operator >>(uint4x3 x, int n)static uint4x3 operator ^(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator ^(uint4x3 lhs, uint rhs)static uint4x3 operator ^(uint lhs, uint4x3 rhs)static uint4x3 operator |(uint4x3 lhs, uint4x3 rhs)static uint4x3 operator |(uint4x3 lhs, uint rhs)static uint4x3 operator |(uint lhs, uint4x3 rhs)static uint4x3 operator ~(uint4x3 val)