Scripting API

int4x3

struct in Unity.Mathematics · Unity.Mathematics

31 of 31 of Unity's members

Constructors 1

int4x3(int4 c0, int4 c1, int4 c2)
int4x3(int m00, int m01, int m02, int m10, int m11, int m12, int m20, int m21, int m22, int m30, int m31, int m32)
int4x3(int v)
int4x3(bool v)
int4x3(bool4x3 v)
int4x3(uint v)
int4x3(uint4x3 v)
int4x3(float v)
int4x3(float4x3 v)
int4x3(double v)
int4x3(double4x3 v)

Fields 4

int4 c0
int4 c1
int4 c2
static readonly int4x3 zero

Properties 1

ref int4 this[int index] { get; }

Methods 3

readonly bool Equals(int4x3 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 21

static explicit operator int4x3(bool v)
static explicit operator int4x3(bool4x3 v)
static explicit operator int4x3(uint v)
static explicit operator int4x3(uint4x3 v)
static explicit operator int4x3(float v)
static explicit operator int4x3(float4x3 v)
static explicit operator int4x3(double v)
static explicit operator int4x3(double4x3 v)
static implicit operator int4x3(int v)
static bool4x3 operator !=(int4x3 lhs, int4x3 rhs)
static bool4x3 operator !=(int4x3 lhs, int rhs)
static bool4x3 operator !=(int lhs, int4x3 rhs)
static int4x3 operator %(int4x3 lhs, int4x3 rhs)
static int4x3 operator %(int4x3 lhs, int rhs)
static int4x3 operator %(int lhs, int4x3 rhs)
static int4x3 operator &(int4x3 lhs, int4x3 rhs)
static int4x3 operator &(int4x3 lhs, int rhs)
static int4x3 operator &(int lhs, int4x3 rhs)
static int4x3 operator *(int4x3 lhs, int4x3 rhs)
static int4x3 operator *(int4x3 lhs, int rhs)
static int4x3 operator *(int lhs, int4x3 rhs)
static int4x3 operator +(int4x3 lhs, int4x3 rhs)
static int4x3 operator +(int4x3 lhs, int rhs)
static int4x3 operator +(int lhs, int4x3 rhs)
static int4x3 operator +(int4x3 val)
static int4x3 operator ++(int4x3 val)
static int4x3 operator -(int4x3 lhs, int4x3 rhs)
static int4x3 operator -(int4x3 lhs, int rhs)
static int4x3 operator -(int lhs, int4x3 rhs)
static int4x3 operator -(int4x3 val)
static int4x3 operator --(int4x3 val)
static int4x3 operator /(int4x3 lhs, int4x3 rhs)
static int4x3 operator /(int4x3 lhs, int rhs)
static int4x3 operator /(int lhs, int4x3 rhs)
static bool4x3 operator <(int4x3 lhs, int4x3 rhs)
static bool4x3 operator <(int4x3 lhs, int rhs)
static bool4x3 operator <(int lhs, int4x3 rhs)
static int4x3 operator <<(int4x3 x, int n)
static bool4x3 operator <=(int4x3 lhs, int4x3 rhs)
static bool4x3 operator <=(int4x3 lhs, int rhs)
static bool4x3 operator <=(int lhs, int4x3 rhs)
static bool4x3 operator ==(int4x3 lhs, int4x3 rhs)
static bool4x3 operator ==(int4x3 lhs, int rhs)
static bool4x3 operator ==(int lhs, int4x3 rhs)
static bool4x3 operator >(int4x3 lhs, int4x3 rhs)
static bool4x3 operator >(int4x3 lhs, int rhs)
static bool4x3 operator >(int lhs, int4x3 rhs)
static bool4x3 operator >=(int4x3 lhs, int4x3 rhs)
static bool4x3 operator >=(int4x3 lhs, int rhs)
static bool4x3 operator >=(int lhs, int4x3 rhs)
static int4x3 operator >>(int4x3 x, int n)
static int4x3 operator ^(int4x3 lhs, int4x3 rhs)
static int4x3 operator ^(int4x3 lhs, int rhs)
static int4x3 operator ^(int lhs, int4x3 rhs)
static int4x3 operator |(int4x3 lhs, int4x3 rhs)
static int4x3 operator |(int4x3 lhs, int rhs)
static int4x3 operator |(int lhs, int4x3 rhs)
static int4x3 operator ~(int4x3 val)