Scripting API

float4x2

struct in Unity.Mathematics · Unity.Mathematics

24 of 24 of Unity's members

Constructors 1

float4x2(float4 c0, float4 c1)
float4x2(float m00, float m01, float m10, float m11, float m20, float m21, float m30, float m31)
float4x2(float v)
float4x2(bool v)
float4x2(bool4x2 v)
float4x2(int v)
float4x2(int4x2 v)
float4x2(uint v)
float4x2(uint4x2 v)
float4x2(double v)
float4x2(double4x2 v)

Fields 3

float4 c0
float4 c1
static readonly float4x2 zero

Properties 1

ref float4 this[int index] { get; }

Methods 3

readonly bool Equals(float4x2 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 15

static explicit operator float4x2(bool v)
static explicit operator float4x2(bool4x2 v)
static explicit operator float4x2(double v)
static explicit operator float4x2(double4x2 v)
static implicit operator float4x2(float v)
static implicit operator float4x2(int v)
static implicit operator float4x2(int4x2 v)
static implicit operator float4x2(uint v)
static implicit operator float4x2(uint4x2 v)
static bool4x2 operator !=(float4x2 lhs, float4x2 rhs)
static bool4x2 operator !=(float4x2 lhs, float rhs)
static bool4x2 operator !=(float lhs, float4x2 rhs)
static float4x2 operator %(float4x2 lhs, float4x2 rhs)
static float4x2 operator %(float4x2 lhs, float rhs)
static float4x2 operator %(float lhs, float4x2 rhs)
static float4x2 operator *(float4x2 lhs, float4x2 rhs)
static float4x2 operator *(float4x2 lhs, float rhs)
static float4x2 operator *(float lhs, float4x2 rhs)
static float4x2 operator +(float4x2 lhs, float4x2 rhs)
static float4x2 operator +(float4x2 lhs, float rhs)
static float4x2 operator +(float lhs, float4x2 rhs)
static float4x2 operator +(float4x2 val)
static float4x2 operator ++(float4x2 val)
static float4x2 operator -(float4x2 lhs, float4x2 rhs)
static float4x2 operator -(float4x2 lhs, float rhs)
static float4x2 operator -(float lhs, float4x2 rhs)
static float4x2 operator -(float4x2 val)
static float4x2 operator --(float4x2 val)
static float4x2 operator /(float4x2 lhs, float4x2 rhs)
static float4x2 operator /(float4x2 lhs, float rhs)
static float4x2 operator /(float lhs, float4x2 rhs)
static bool4x2 operator <(float4x2 lhs, float4x2 rhs)
static bool4x2 operator <(float4x2 lhs, float rhs)
static bool4x2 operator <(float lhs, float4x2 rhs)
static bool4x2 operator <=(float4x2 lhs, float4x2 rhs)
static bool4x2 operator <=(float4x2 lhs, float rhs)
static bool4x2 operator <=(float lhs, float4x2 rhs)
static bool4x2 operator ==(float4x2 lhs, float4x2 rhs)
static bool4x2 operator ==(float4x2 lhs, float rhs)
static bool4x2 operator ==(float lhs, float4x2 rhs)
static bool4x2 operator >(float4x2 lhs, float4x2 rhs)
static bool4x2 operator >(float4x2 lhs, float rhs)
static bool4x2 operator >(float lhs, float4x2 rhs)
static bool4x2 operator >=(float4x2 lhs, float4x2 rhs)
static bool4x2 operator >=(float4x2 lhs, float rhs)
static bool4x2 operator >=(float lhs, float4x2 rhs)