float4x2
struct in Unity.Mathematics · Unity.Mathematics
24 of 24 of Unity's members
Constructors 1
float4x2(float4 c0, float4 c1)float4x2(float m00, float m01, float m10, float m11, float m20, float m21, float m30, float m31)float4x2(float v)float4x2(bool v)float4x2(bool4x2 v)float4x2(int v)float4x2(int4x2 v)float4x2(uint v)float4x2(uint4x2 v)float4x2(double v)float4x2(double4x2 v)Fields 3
float4 c0float4 c1static readonly float4x2 zeroProperties 1
ref float4 this[int index] { get; }Methods 3
readonly bool Equals(float4x2 rhs)readonly bool Equals(object? o)readonly int GetHashCode()readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)Operators 15
static explicit operator float4x2(bool v)static explicit operator float4x2(bool4x2 v)static explicit operator float4x2(double v)static explicit operator float4x2(double4x2 v)static implicit operator float4x2(float v)static implicit operator float4x2(int v)static implicit operator float4x2(int4x2 v)static implicit operator float4x2(uint v)static implicit operator float4x2(uint4x2 v)static bool4x2 operator !=(float4x2 lhs, float4x2 rhs)static bool4x2 operator !=(float4x2 lhs, float rhs)static bool4x2 operator !=(float lhs, float4x2 rhs)static float4x2 operator %(float4x2 lhs, float4x2 rhs)static float4x2 operator %(float4x2 lhs, float rhs)static float4x2 operator %(float lhs, float4x2 rhs)static float4x2 operator *(float4x2 lhs, float4x2 rhs)static float4x2 operator *(float4x2 lhs, float rhs)static float4x2 operator *(float lhs, float4x2 rhs)static float4x2 operator +(float4x2 lhs, float4x2 rhs)static float4x2 operator +(float4x2 lhs, float rhs)static float4x2 operator +(float lhs, float4x2 rhs)static float4x2 operator +(float4x2 val)static float4x2 operator ++(float4x2 val)static float4x2 operator -(float4x2 lhs, float4x2 rhs)static float4x2 operator -(float4x2 lhs, float rhs)static float4x2 operator -(float lhs, float4x2 rhs)static float4x2 operator -(float4x2 val)static float4x2 operator --(float4x2 val)static float4x2 operator /(float4x2 lhs, float4x2 rhs)static float4x2 operator /(float4x2 lhs, float rhs)static float4x2 operator /(float lhs, float4x2 rhs)static bool4x2 operator <(float4x2 lhs, float4x2 rhs)static bool4x2 operator <(float4x2 lhs, float rhs)static bool4x2 operator <(float lhs, float4x2 rhs)static bool4x2 operator <=(float4x2 lhs, float4x2 rhs)static bool4x2 operator <=(float4x2 lhs, float rhs)static bool4x2 operator <=(float lhs, float4x2 rhs)static bool4x2 operator ==(float4x2 lhs, float4x2 rhs)static bool4x2 operator ==(float4x2 lhs, float rhs)static bool4x2 operator ==(float lhs, float4x2 rhs)static bool4x2 operator >(float4x2 lhs, float4x2 rhs)static bool4x2 operator >(float4x2 lhs, float rhs)static bool4x2 operator >(float lhs, float4x2 rhs)static bool4x2 operator >=(float4x2 lhs, float4x2 rhs)static bool4x2 operator >=(float4x2 lhs, float rhs)static bool4x2 operator >=(float lhs, float4x2 rhs)