Scripting API

float3x4

struct in Unity.Mathematics · Unity.Mathematics

26 of 26 of Unity's members

Constructors 1

float3x4(float3 c0, float3 c1, float3 c2, float3 c3)
float3x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23)
float3x4(float v)
float3x4(bool v)
float3x4(bool3x4 v)
float3x4(int v)
float3x4(int3x4 v)
float3x4(uint v)
float3x4(uint3x4 v)
float3x4(double v)
float3x4(double3x4 v)

Fields 5

float3 c0
float3 c1
float3 c2
float3 c3
static readonly float3x4 zero

Properties 1

ref float3 this[int index] { get; }

Methods 3

readonly bool Equals(float3x4 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 15

static explicit operator float3x4(bool v)
static explicit operator float3x4(bool3x4 v)
static explicit operator float3x4(double v)
static explicit operator float3x4(double3x4 v)
static implicit operator float3x4(float v)
static implicit operator float3x4(int v)
static implicit operator float3x4(int3x4 v)
static implicit operator float3x4(uint v)
static implicit operator float3x4(uint3x4 v)
static bool3x4 operator !=(float3x4 lhs, float3x4 rhs)
static bool3x4 operator !=(float3x4 lhs, float rhs)
static bool3x4 operator !=(float lhs, float3x4 rhs)
static float3x4 operator %(float3x4 lhs, float3x4 rhs)
static float3x4 operator %(float3x4 lhs, float rhs)
static float3x4 operator %(float lhs, float3x4 rhs)
static float3x4 operator *(float3x4 lhs, float3x4 rhs)
static float3x4 operator *(float3x4 lhs, float rhs)
static float3x4 operator *(float lhs, float3x4 rhs)
static float3x4 operator +(float3x4 lhs, float3x4 rhs)
static float3x4 operator +(float3x4 lhs, float rhs)
static float3x4 operator +(float lhs, float3x4 rhs)
static float3x4 operator +(float3x4 val)
static float3x4 operator ++(float3x4 val)
static float3x4 operator -(float3x4 lhs, float3x4 rhs)
static float3x4 operator -(float3x4 lhs, float rhs)
static float3x4 operator -(float lhs, float3x4 rhs)
static float3x4 operator -(float3x4 val)
static float3x4 operator --(float3x4 val)
static float3x4 operator /(float3x4 lhs, float3x4 rhs)
static float3x4 operator /(float3x4 lhs, float rhs)
static float3x4 operator /(float lhs, float3x4 rhs)
static bool3x4 operator <(float3x4 lhs, float3x4 rhs)
static bool3x4 operator <(float3x4 lhs, float rhs)
static bool3x4 operator <(float lhs, float3x4 rhs)
static bool3x4 operator <=(float3x4 lhs, float3x4 rhs)
static bool3x4 operator <=(float3x4 lhs, float rhs)
static bool3x4 operator <=(float lhs, float3x4 rhs)
static bool3x4 operator ==(float3x4 lhs, float3x4 rhs)
static bool3x4 operator ==(float3x4 lhs, float rhs)
static bool3x4 operator ==(float lhs, float3x4 rhs)
static bool3x4 operator >(float3x4 lhs, float3x4 rhs)
static bool3x4 operator >(float3x4 lhs, float rhs)
static bool3x4 operator >(float lhs, float3x4 rhs)
static bool3x4 operator >=(float3x4 lhs, float3x4 rhs)
static bool3x4 operator >=(float3x4 lhs, float rhs)
static bool3x4 operator >=(float lhs, float3x4 rhs)