Scripting API

int3x3

struct in Unity.Mathematics · Unity.Mathematics

32 of 32 of Unity's members

Constructors 1

int3x3(int3 c0, int3 c1, int3 c2)
int3x3(int m00, int m01, int m02, int m10, int m11, int m12, int m20, int m21, int m22)
int3x3(int v)
int3x3(bool v)
int3x3(bool3x3 v)
int3x3(uint v)
int3x3(uint3x3 v)
int3x3(float v)
int3x3(float3x3 v)
int3x3(double v)
int3x3(double3x3 v)

Fields 5

int3 c0
int3 c1
int3 c2
static readonly int3x3 identity
static readonly int3x3 zero

Properties 1

ref int3 this[int index] { get; }

Methods 3

readonly bool Equals(int3x3 rhs)
readonly bool Equals(object? o)
readonly int GetHashCode()
readonly string ToString()
readonly string ToString(string? format, IFormatProvider? formatProvider)

Operators 21

static explicit operator int3x3(bool v)
static explicit operator int3x3(bool3x3 v)
static explicit operator int3x3(uint v)
static explicit operator int3x3(uint3x3 v)
static explicit operator int3x3(float v)
static explicit operator int3x3(float3x3 v)
static explicit operator int3x3(double v)
static explicit operator int3x3(double3x3 v)
static implicit operator int3x3(int v)
static bool3x3 operator !=(int3x3 lhs, int3x3 rhs)
static bool3x3 operator !=(int3x3 lhs, int rhs)
static bool3x3 operator !=(int lhs, int3x3 rhs)
static int3x3 operator %(int3x3 lhs, int3x3 rhs)
static int3x3 operator %(int3x3 lhs, int rhs)
static int3x3 operator %(int lhs, int3x3 rhs)
static int3x3 operator &(int3x3 lhs, int3x3 rhs)
static int3x3 operator &(int3x3 lhs, int rhs)
static int3x3 operator &(int lhs, int3x3 rhs)
static int3x3 operator *(int3x3 lhs, int3x3 rhs)
static int3x3 operator *(int3x3 lhs, int rhs)
static int3x3 operator *(int lhs, int3x3 rhs)
static int3x3 operator +(int3x3 lhs, int3x3 rhs)
static int3x3 operator +(int3x3 lhs, int rhs)
static int3x3 operator +(int lhs, int3x3 rhs)
static int3x3 operator +(int3x3 val)
static int3x3 operator ++(int3x3 val)
static int3x3 operator -(int3x3 lhs, int3x3 rhs)
static int3x3 operator -(int3x3 lhs, int rhs)
static int3x3 operator -(int lhs, int3x3 rhs)
static int3x3 operator -(int3x3 val)
static int3x3 operator --(int3x3 val)
static int3x3 operator /(int3x3 lhs, int3x3 rhs)
static int3x3 operator /(int3x3 lhs, int rhs)
static int3x3 operator /(int lhs, int3x3 rhs)
static bool3x3 operator <(int3x3 lhs, int3x3 rhs)
static bool3x3 operator <(int3x3 lhs, int rhs)
static bool3x3 operator <(int lhs, int3x3 rhs)
static int3x3 operator <<(int3x3 x, int n)
static bool3x3 operator <=(int3x3 lhs, int3x3 rhs)
static bool3x3 operator <=(int3x3 lhs, int rhs)
static bool3x3 operator <=(int lhs, int3x3 rhs)
static bool3x3 operator ==(int3x3 lhs, int3x3 rhs)
static bool3x3 operator ==(int3x3 lhs, int rhs)
static bool3x3 operator ==(int lhs, int3x3 rhs)
static bool3x3 operator >(int3x3 lhs, int3x3 rhs)
static bool3x3 operator >(int3x3 lhs, int rhs)
static bool3x3 operator >(int lhs, int3x3 rhs)
static bool3x3 operator >=(int3x3 lhs, int3x3 rhs)
static bool3x3 operator >=(int3x3 lhs, int rhs)
static bool3x3 operator >=(int lhs, int3x3 rhs)
static int3x3 operator >>(int3x3 x, int n)
static int3x3 operator ^(int3x3 lhs, int3x3 rhs)
static int3x3 operator ^(int3x3 lhs, int rhs)
static int3x3 operator ^(int lhs, int3x3 rhs)
static int3x3 operator |(int3x3 lhs, int3x3 rhs)
static int3x3 operator |(int3x3 lhs, int rhs)
static int3x3 operator |(int lhs, int3x3 rhs)
static int3x3 operator ~(int3x3 val)