int3x4
struct in Unity.Mathematics · Unity.Mathematics
32 of 32 of Unity's members
Constructors 1
int3x4(int3 c0, int3 c1, int3 c2, int3 c3)int3x4(int m00, int m01, int m02, int m03, int m10, int m11, int m12, int m13, int m20, int m21, int m22, int m23)int3x4(int v)int3x4(bool v)int3x4(bool3x4 v)int3x4(uint v)int3x4(uint3x4 v)int3x4(float v)int3x4(float3x4 v)int3x4(double v)int3x4(double3x4 v)Fields 5
int3 c0int3 c1int3 c2int3 c3static readonly int3x4 zeroProperties 1
ref int3 this[int index] { get; }Methods 3
readonly bool Equals(int3x4 rhs)readonly bool Equals(object? o)readonly int GetHashCode()readonly string ToString()readonly string ToString(string? format, IFormatProvider? formatProvider)Operators 21
static explicit operator int3x4(bool v)static explicit operator int3x4(bool3x4 v)static explicit operator int3x4(uint v)static explicit operator int3x4(uint3x4 v)static explicit operator int3x4(float v)static explicit operator int3x4(float3x4 v)static explicit operator int3x4(double v)static explicit operator int3x4(double3x4 v)static implicit operator int3x4(int v)static bool3x4 operator !=(int3x4 lhs, int3x4 rhs)static bool3x4 operator !=(int3x4 lhs, int rhs)static bool3x4 operator !=(int lhs, int3x4 rhs)static int3x4 operator %(int3x4 lhs, int3x4 rhs)static int3x4 operator %(int3x4 lhs, int rhs)static int3x4 operator %(int lhs, int3x4 rhs)static int3x4 operator &(int3x4 lhs, int3x4 rhs)static int3x4 operator &(int3x4 lhs, int rhs)static int3x4 operator &(int lhs, int3x4 rhs)static int3x4 operator *(int3x4 lhs, int3x4 rhs)static int3x4 operator *(int3x4 lhs, int rhs)static int3x4 operator *(int lhs, int3x4 rhs)static int3x4 operator +(int3x4 lhs, int3x4 rhs)static int3x4 operator +(int3x4 lhs, int rhs)static int3x4 operator +(int lhs, int3x4 rhs)static int3x4 operator +(int3x4 val)static int3x4 operator ++(int3x4 val)static int3x4 operator -(int3x4 lhs, int3x4 rhs)static int3x4 operator -(int3x4 lhs, int rhs)static int3x4 operator -(int lhs, int3x4 rhs)static int3x4 operator -(int3x4 val)static int3x4 operator --(int3x4 val)static int3x4 operator /(int3x4 lhs, int3x4 rhs)static int3x4 operator /(int3x4 lhs, int rhs)static int3x4 operator /(int lhs, int3x4 rhs)static bool3x4 operator <(int3x4 lhs, int3x4 rhs)static bool3x4 operator <(int3x4 lhs, int rhs)static bool3x4 operator <(int lhs, int3x4 rhs)static int3x4 operator <<(int3x4 x, int n)static bool3x4 operator <=(int3x4 lhs, int3x4 rhs)static bool3x4 operator <=(int3x4 lhs, int rhs)static bool3x4 operator <=(int lhs, int3x4 rhs)static bool3x4 operator ==(int3x4 lhs, int3x4 rhs)static bool3x4 operator ==(int3x4 lhs, int rhs)static bool3x4 operator ==(int lhs, int3x4 rhs)static bool3x4 operator >(int3x4 lhs, int3x4 rhs)static bool3x4 operator >(int3x4 lhs, int rhs)static bool3x4 operator >(int lhs, int3x4 rhs)static bool3x4 operator >=(int3x4 lhs, int3x4 rhs)static bool3x4 operator >=(int3x4 lhs, int rhs)static bool3x4 operator >=(int lhs, int3x4 rhs)static int3x4 operator >>(int3x4 x, int n)static int3x4 operator ^(int3x4 lhs, int3x4 rhs)static int3x4 operator ^(int3x4 lhs, int rhs)static int3x4 operator ^(int lhs, int3x4 rhs)static int3x4 operator |(int3x4 lhs, int3x4 rhs)static int3x4 operator |(int3x4 lhs, int rhs)static int3x4 operator |(int lhs, int3x4 rhs)static int3x4 operator ~(int3x4 val)