Cinemachine3rdPersonFollow
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Cinemachine 2's third-person follow (obstacle avoidance on whenever the collision filter has layers).
Fields 10
LayerMask CameraCollisionFilterfloat CameraDistancefloat CameraRadiusfloat CameraSideVector3 Dampingfloat DampingFromCollisionfloat DampingIntoCollisionstring IgnoreTagVector3 ShoulderOffsetfloat VerticalArmLengthProperties 2
bool IsValid { get; }CinemachineCore.Stage Stage { get; }