CinemachineVirtualCamera
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineVirtualCameraBase
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Cinemachine 2's virtual camera: its body, aim and noise components are on a hidden child ("cm", with a CinemachinePipeline).
Fields 7
CinemachineCore.BlendHints BlendHintstatic CreatePipelineDelegate? CreatePipelineOverridestatic DestroyPipelineDelegate? DestroyPipelineOverrideTransform? m_FollowLegacyLensSettings m_LensTransform? m_LookAtTransitionParams m_TransitionsProperties 3
Methods 11
T AddCinemachineComponent<T>()Adds a component to the pipeline, replacing the one in its stage.
void DestroyCinemachineComponent<T>()void ForceCameraPosition(Vector3 pos, Quaternion rot)CinemachineComponentBase? GetCinemachineComponent(CinemachineCore.Stage stage)T? GetCinemachineComponent<T>()Transform? GetComponentOwner()CinemachineComponentBase[] GetComponentPipeline()float GetMaxDampTime()void InternalUpdateCameraState(Vector3 worldUp, float deltaTime)void InvalidateComponentPipeline()void OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)