ScreenComposerSettings
struct in Unity.Cinemachine · Unity.Cinemachine
11 of 11 of Unity's members
In Tassix
Where on screen a composer keeps its target: a position, a dead zone, hard limits.
Fields 3
DeadZoneSettings DeadZoneHardLimitSettings HardLimitsVector2 ScreenPositionThe target's screen position: 0 the center, ±0.5 the edges (+y down).
Properties 5
Rect DeadZoneRect { get; set; }The dead zone, in screen units around the center.
static ScreenComposerSettings Default { get; }Vector2 EffectiveDeadZoneSize { get; }Vector2 EffectiveHardLimitSize { get; }Rect HardLimitsRect { get; set; }The hard limits, in screen units around the center.
Methods 3
static bool Approximately(in ScreenComposerSettings a, in ScreenComposerSettings b)static ScreenComposerSettings Lerp(in ScreenComposerSettings a, in ScreenComposerSettings b, float t)void Validate()