CinemachineBrain
class in Unity.Cinemachine · Unity.Cinemachine · inherits from MonoBehaviour
29 of 34 of Unity's members
In Tassix
Drives a Unity camera from the virtual cameras: shows the highest priority one, blending when that changes.
Fields 10
BrainUpdateMethods BlendUpdateMethodOutputChannels ChannelMaskCinemachineBlenderSettings? CustomBlendsCinemachineBlendDefinition DefaultBlendbool IgnoreTimeScaleLensModeOverrideSettings LensModeOverridebool ShowCameraFrustumbool ShowDebugTextUpdateMethods UpdateMethodTransform? WorldUpOverrideProperties 12
CinemachineBlend? ActiveBlend { get; set; }static int ActiveBrainCount { get; }ICinemachineCamera? ActiveVirtualCamera { get; }GameObject ControlledObject { get; set; }Vector3 DefaultWorldUp { get; }string Description { get; }bool IsBlending { get; }bool IsValid { get; }string Name { get; }Camera? OutputCamera { get; }ICinemachineMixer? ParentCamera { get; }CameraState State { get; }Methods 6
static CinemachineBrain GetActiveBrain(int index)bool IsLiveChild(ICinemachineCamera vcam, bool dominantChildOnly = false)Whether the camera is the live one or part of the blend.
bool IsLiveInBlend(ICinemachineCamera vcam)bool IsValidChannel(CinemachineVirtualCameraBase vcam)void ManualUpdate()void ManualUpdate(int currentFrame, float deltaTime)void ResetState()Not in Tassix yet 5
OnCameraActivated ReleaseCameraOverride SetCameraOverride TopCameraFromPriorityQueue UpdateCameraState