CinemachineComponentBase
class in Unity.Cinemachine · Unity.Cinemachine · inherits from MonoBehaviour
19 of 23 of Unity's members
In Tassix
A stage of a camera's pipeline: body (position), aim (orientation) or noise.
Properties 11
virtual bool BodyAppliesAfterAim { get; }Transform? FollowTarget { get; }Vector3 FollowTargetPosition { get; }Quaternion FollowTargetRotation { get; }abstract bool IsValid { get; }Transform? LookAtTarget { get; }Vector3 LookAtTargetPosition { get; }Quaternion LookAtTargetRotation { get; }abstract CinemachineCore.Stage Stage { get; }CameraState VcamState { get; }CinemachineVirtualCameraBase VirtualCamera { get; }The camera this belongs to: on this object, or (Cinemachine 2's pipeline) its parent's.
Methods 6
virtual void ForceCameraPosition(Vector3 pos, Quaternion rot)virtual float GetMaxDampTime()abstract void MutateCameraState(ref CameraState curState, float deltaTime)virtual bool OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)virtual void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)Not in Tassix yet 4
FollowTargetAsGroup LookAtTargetAsGroup OnDisable OnEnable