Scripting API

CinemachineCore

static class in Unity.Cinemachine · Unity.Cinemachine

15 of 22 of Unity's members
In Tassix

The live virtual cameras, highest priority first (equal priorities: the one enabled or prioritized last first), and the frame's clock.

Fields 4

static float CurrentTimeOverride
static AxisInputDelegate GetInputAxis

Reads legacy input axes (POV and other Cinemachine 2 axes).

static float UniformDeltaTimeOverride
const string kPackageRoot

Properties 5

static float CurrentTime { get; }
static int CurrentUpdateFrame { get; }
static float DeltaTime { get; }
static ICinemachineCamera? SoloCamera { get; set; }
static int VirtualCameraCount { get; }

Methods 6

static CinemachineBrain? FindPotentialTargetBrain(CinemachineVirtualCameraBase vcam)
static CinemachineVirtualCameraBase GetVirtualCamera(int index)
static bool IsLive(ICinemachineCamera vcam)
static bool IsLiveInBlend(ICinemachineCamera vcam)
static void OnTargetObjectWarped(Transform target, Vector3 positionDelta)
static void ResetCameraState()

Not in Tassix yet 7

BlendCreatedEvent BlendFinishedEvent CameraActivatedEvent CameraDeactivatedEvent CameraUpdatedEvent GetBlendOverride GetCustomBlender