CinemachineFramingTransposer
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Cinemachine 2's framing transposer: CinemachinePositionComposer with its old fields (group framing isn't supported).
Fields 31
AdjustmentMode m_AdjustmentModefloat m_BiasXfloat m_BiasYfloat m_CameraDistancebool m_CenterOnActivatefloat m_DeadZoneDepthfloat m_DeadZoneHeightfloat m_DeadZoneWidthFramingMode m_GroupFramingModefloat m_GroupFramingSizebool m_LookaheadIgnoreYfloat m_LookaheadSmoothingfloat m_LookaheadTimefloat m_MaxDollyInfloat m_MaxDollyOutfloat m_MaximumDistancefloat m_MaximumFOVfloat m_MaximumOrthoSizefloat m_MinimumDistancefloat m_MinimumFOVfloat m_MinimumOrthoSizefloat m_ScreenXfloat m_ScreenYfloat m_SoftZoneHeightfloat m_SoftZoneWidthbool m_TargetMovementOnlyVector3 m_TrackedObjectOffsetbool m_UnlimitedSoftZonefloat m_XDampingfloat m_YDampingfloat m_ZDampingProperties 6
bool BodyAppliesAfterAim { get; }bool IsValid { get; }Bounds LastBounds { get; }Matrix4x4 LastBoundsMatrix { get; }CinemachineCore.Stage Stage { get; }Vector3 TrackedPoint { get; }Methods 5
void ForceCameraPosition(Vector3 pos, Quaternion rot)float GetMaxDampTime()void MutateCameraState(ref CameraState curState, float deltaTime)bool OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)