Scripting API

CinemachineCamera

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineVirtualCameraBase

13 of 13 of Unity's members
In Tassix

Cinemachine 3's camera: its components are on the same object, its targets in Target.

Fields 3

Properties 3

Transform? Follow { get; set; }
Transform? LookAt { get; set; }
CameraState State { get; }

Methods 6

void ForceCameraPosition(Vector3 pos, Quaternion rot)
CinemachineComponentBase? GetCinemachineComponent(CinemachineCore.Stage stage)
float GetMaxDampTime()
void InternalUpdateCameraState(Vector3 worldUp, float deltaTime)
void OnTargetObjectWarped(Transform target, Vector3 positionDelta)
void OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)