Scripting API

CinemachineFollow

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase

9 of 9 of Unity's members
In Tassix

Body: keeps the camera at an offset from the follow target, per the binding mode, with damping.

Fields 2

Properties 2

bool IsValid { get; }
CinemachineCore.Stage Stage { get; }

Methods 4

void ForceCameraPosition(Vector3 pos, Quaternion rot)
float GetMaxDampTime()
void MutateCameraState(ref CameraState curState, float deltaTime)
void OnTargetObjectWarped(Transform target, Vector3 positionDelta)