CinemachineFollow
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
9 of 9 of Unity's members
In Tassix
Body: keeps the camera at an offset from the follow target, per the binding mode, with damping.
Fields 2
Vector3 FollowOffsetProperties 2
bool IsValid { get; }CinemachineCore.Stage Stage { get; }Methods 4
void ForceCameraPosition(Vector3 pos, Quaternion rot)float GetMaxDampTime()void MutateCameraState(ref CameraState curState, float deltaTime)