Scripting API

CinemachineTransposer

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Cinemachine 2's follow body: CinemachineFollow with its old fields.

Fields 10

float m_AngularDamping
AngularDampingMode m_AngularDampingMode
BindingMode m_BindingMode
Vector3 m_FollowOffset
float m_PitchDamping
float m_RollDamping
float m_XDamping
float m_YDamping
float m_YawDamping
float m_ZDamping

Properties 3

Vector3 EffectiveOffset { get; }
bool IsValid { get; }
CinemachineCore.Stage Stage { get; }

Methods 4

void ForceCameraPosition(Vector3 pos, Quaternion rot)
float GetMaxDampTime()
void MutateCameraState(ref CameraState curState, float deltaTime)
void OnTargetObjectWarped(Transform target, Vector3 positionDelta)