CinemachinePositionComposer
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
16 of 16 of Unity's members
In Tassix
Body: moves the camera (keeping its orientation) so its target is at a screen position at a distance, with a dead zone and damping along the camera's axes.
Fields 7
float CameraDistancebool CenterOnActivateScreenComposerSettings CompositionVector3 Dampingfloat DeadZoneDepthLookaheadSettings LookaheadVector3 TargetOffsetProperties 4
bool BodyAppliesAfterAim { get; }bool IsValid { get; }CinemachineCore.Stage Stage { get; }Vector3 TrackedPoint { get; }Methods 5
void ForceCameraPosition(Vector3 pos, Quaternion rot)float GetMaxDampTime()void MutateCameraState(ref CameraState curState, float deltaTime)bool OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)