CinemachineComposer
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Cinemachine 2's composer: CinemachineRotationComposer with screen coordinates from the top left.
Fields 15
float m_BiasXfloat m_BiasYbool m_CenterOnActivatefloat m_DeadZoneHeightfloat m_DeadZoneWidthfloat m_HorizontalDampingbool m_LookaheadIgnoreYfloat m_LookaheadSmoothingfloat m_LookaheadTimefloat m_ScreenXfloat m_ScreenYfloat m_SoftZoneHeightfloat m_SoftZoneWidthVector3 m_TrackedObjectOffsetfloat m_VerticalDampingProperties 3
Methods 5
void ForceCameraPosition(Vector3 pos, Quaternion rot)float GetMaxDampTime()void MutateCameraState(ref CameraState curState, float deltaTime)bool OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)