CinemachinePanTilt
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
12 of 12 of Unity's members
In Tassix
Aim: pans and tilts by two axes, in a reference frame.
Fields 4
Properties 2
bool IsValid { get; }CinemachineCore.Stage Stage { get; }Methods 4
void ForceCameraPosition(Vector3 pos, Quaternion rot)Vector2 GetRecenterTarget()void MutateCameraState(ref CameraState curState, float deltaTime)The axes' values as they are (input clamps them; scripts may set any).
void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)