Scripting API

CinemachinePanTilt

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase

12 of 12 of Unity's members
In Tassix

Aim: pans and tilts by two axes, in a reference frame.

Fields 4

InputAxis PanAxis
RecenterTargetModes RecenterTarget
ReferenceFrames ReferenceFrame
InputAxis TiltAxis

Properties 2

bool IsValid { get; }
CinemachineCore.Stage Stage { get; }

Methods 4

void ForceCameraPosition(Vector3 pos, Quaternion rot)
Vector2 GetRecenterTarget()
void MutateCameraState(ref CameraState curState, float deltaTime)

The axes' values as they are (input clamps them; scripts may set any).

void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)