CinemachineExtension
class in Unity.Cinemachine · Unity.Cinemachine · inherits from MonoBehaviour
14 of 16 of Unity's members
In Tassix
A hook into cameras' pipelines: called before it and after each stage.
Properties 1
CinemachineVirtualCameraBase ComponentOwner { get; }Methods 6
virtual void ForceCameraPosition(Vector3 pos, Quaternion rot)virtual void ForceCameraPosition(CinemachineVirtualCameraBase vcam, Vector3 pos, Quaternion rot)virtual float GetMaxDampTime()void InvokePostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)virtual void OnTargetObjectWarped(CinemachineVirtualCameraBase vcam, Transform target, Vector3 positionDelta)virtual bool OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)virtual void PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase vcam, ref CameraState curState, float deltaTime)Not in Tassix yet 2
Awake ConnectToVcam