Scripting API

CinemachineExtension

class in Unity.Cinemachine · Unity.Cinemachine · inherits from MonoBehaviour

14 of 16 of Unity's members
In Tassix

A hook into cameras' pipelines: called before it and after each stage.

Properties 1

CinemachineVirtualCameraBase ComponentOwner { get; }

Methods 6

virtual void ForceCameraPosition(Vector3 pos, Quaternion rot)
virtual void ForceCameraPosition(CinemachineVirtualCameraBase vcam, Vector3 pos, Quaternion rot)
virtual float GetMaxDampTime()
void InvokePostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
virtual void OnTargetObjectWarped(CinemachineVirtualCameraBase vcam, Transform target, Vector3 positionDelta)
virtual bool OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)
virtual void PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase vcam, ref CameraState curState, float deltaTime)

Not in Tassix yet 2

Awake ConnectToVcam