NoiseSettings
class in Unity.Cinemachine · Unity.Cinemachine · inherits from SignalSourceAsset
6 of 6 of Unity's members
In Tassix
A noise profile: per-axis waves (sine or Perlin) for position and orientation.
Fields 2
TransformNoiseParams[] OrientationNoiseTransformNoiseParams[] PositionNoiseProperties 1
float SignalDuration { get; }Methods 2
static Vector3 GetCombinedFilterResults(TransformNoiseParams[] noiseParams, float time, Vector3 timeOffsets)void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot)