CinemachineBlendDefinition
struct in Unity.Cinemachine · Unity.Cinemachine
6 of 6 of Unity's members
In Tassix
How a brain blends from one camera to the next: a style's curve over a time.
Constructors 1
CinemachineBlendDefinition(Styles style, float time)Fields 3
Properties 2
AnimationCurve BlendCurve { get; }The style's curve from 0 to 1 over a normalized time.
float BlendTime { get; }