Scripting API

CinemachineBlendDefinition

struct in Unity.Cinemachine · Unity.Cinemachine

6 of 6 of Unity's members
In Tassix

How a brain blends from one camera to the next: a style's curve over a time.

Constructors 1

CinemachineBlendDefinition(Styles style, float time)

Fields 3

AnimationCurve? CustomCurve
Styles Style
float Time

Properties 2

AnimationCurve BlendCurve { get; }

The style's curve from 0 to 1 over a normalized time.

float BlendTime { get; }