SignalSourceAsset
class in Unity.Cinemachine · Unity.Cinemachine · inherits from ScriptableObject
3 of 3 of Unity's members
In Tassix
A signal over time (noise profiles are one).
Properties 1
abstract float SignalDuration { get; }Methods 1
abstract void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot)