CinemachineHardLockToTarget
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
6 of 6 of Unity's members
In Tassix
Body: the camera at the follow target's position (damped).
Fields 1
float DampingProperties 2
bool IsValid { get; }CinemachineCore.Stage Stage { get; }Methods 2
float GetMaxDampTime()void MutateCameraState(ref CameraState curState, float deltaTime)