Scripting API

CinemachineHardLockToTarget

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase

6 of 6 of Unity's members
In Tassix

Body: the camera at the follow target's position (damped).

Fields 1

float Damping

Properties 2

bool IsValid { get; }
CinemachineCore.Stage Stage { get; }

Methods 2

float GetMaxDampTime()
void MutateCameraState(ref CameraState curState, float deltaTime)