Scripting API

CinemachinePOV

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Cinemachine 2's POV aim: pans and tilts by two input-driven axes.

Fields 6

bool m_ApplyBeforeBody
AxisState m_HorizontalAxis
AxisState.Recentering m_HorizontalRecentering
RecenterTargetMode m_RecenterTarget
AxisState m_VerticalAxis
AxisState.Recentering m_VerticalRecentering

Properties 2

bool IsValid { get; }
CinemachineCore.Stage Stage { get; }

Methods 4

void ForceCameraPosition(Vector3 pos, Quaternion rot)
Vector2 GetRecenterTarget()
void MutateCameraState(ref CameraState curState, float deltaTime)
void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)