CinemachinePOV
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Cinemachine 2's POV aim: pans and tilts by two input-driven axes.
Fields 6
bool m_ApplyBeforeBodyAxisState m_HorizontalAxisAxisState.Recentering m_HorizontalRecenteringRecenterTargetMode m_RecenterTargetAxisState m_VerticalAxisAxisState.Recentering m_VerticalRecenteringProperties 2
bool IsValid { get; }CinemachineCore.Stage Stage { get; }Methods 4
void ForceCameraPosition(Vector3 pos, Quaternion rot)Vector2 GetRecenterTarget()void MutateCameraState(ref CameraState curState, float deltaTime)void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)