Scripting API

CinemachineRotationComposer

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase

13 of 13 of Unity's members
In Tassix

Aim: turns the camera to keep its target at a screen position: free inside the dead zone, damped toward it outside, never past the hard limits.

Fields 5

bool CenterOnActivate
Vector2 Damping
Vector3 TargetOffset

Properties 3

bool IsValid { get; }
CinemachineCore.Stage Stage { get; }
Vector3 TrackedPoint { get; }

Methods 5

void ForceCameraPosition(Vector3 pos, Quaternion rot)
float GetMaxDampTime()
void MutateCameraState(ref CameraState curState, float deltaTime)
bool OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)
void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)