CinemachineRotationComposer
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
13 of 13 of Unity's members
In Tassix
Aim: turns the camera to keep its target at a screen position: free inside the dead zone, damped toward it outside, never past the hard limits.
Fields 5
bool CenterOnActivateScreenComposerSettings CompositionVector2 DampingLookaheadSettings LookaheadVector3 TargetOffsetProperties 3
Methods 5
void ForceCameraPosition(Vector3 pos, Quaternion rot)float GetMaxDampTime()void MutateCameraState(ref CameraState curState, float deltaTime)bool OnTransitionFromCamera(ICinemachineCamera? fromCam, Vector3 worldUp, float deltaTime)void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)