CinemachineHardLookAt
class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase
5 of 5 of Unity's members
In Tassix
Aim: looks straight at the look-at target.
Fields 1
Vector3 LookAtOffsetProperties 2
bool IsValid { get; }CinemachineCore.Stage Stage { get; }Methods 1
void MutateCameraState(ref CameraState curState, float deltaTime)