Scripting API

CinemachineThirdPersonFollow

class in Unity.Cinemachine · Unity.Cinemachine · inherits from CinemachineComponentBase

14 of 14 of Unity's members
In Tassix

Body: a third-person rig behind the follow target: a shoulder offset (mirrored by the camera side), a vertical arm, then the camera distance back along the target's forward; the camera takes the target's orientation.

Fields 6

ObstacleSettings AvoidObstacles
float CameraDistance
float CameraSide
Vector3 Damping
Vector3 ShoulderOffset
float VerticalArmLength

Properties 3

Collider? CurrentObstacle { get; set; }
bool IsValid { get; }
CinemachineCore.Stage Stage { get; }

Methods 4

float GetMaxDampTime()
void GetRigPositions(out Vector3 root, out Vector3 shoulder, out Vector3 hand)
void MutateCameraState(ref CameraState curState, float deltaTime)
void OnTargetObjectWarped(Transform target, Vector3 positionDelta)