Time
static class in UnityEngine · UnityEngine.CoreModule
In Tassix
Frame timing. Values are set by the host once per frame; inside FixedUpdate, deltaTime and time report the fixed step, as in Unity.
Properties 25
static float captureDeltaTime { get; set; }When above 0, every frame advances by this many seconds (before timeScale), whatever the real time.
static int captureFramerate { get; set; }captureDeltaTime as frames per second (0 when not capturing).
static float deltaTime { get; }static float fixedDeltaTime { get; set; }static float fixedTime { get; }static double fixedTimeAsDouble { get; }static float fixedUnscaledDeltaTime { get; }static float fixedUnscaledTime { get; }static double fixedUnscaledTimeAsDouble { get; }static int frameCount { get; }static bool inFixedTimeStep { get; }static float maximumDeltaTime { get; set; }static float maximumParticleDeltaTime { get; set; }static float realtimeSinceStartup { get; }static double realtimeSinceStartupAsDouble { get; }static int renderedFrameCount { get; }static float smoothDeltaTime { get; }static float time { get; }static double timeAsDouble { get; }static float timeScale { get; set; }static float timeSinceLevelLoad { get; }static double timeSinceLevelLoadAsDouble { get; }static float unscaledDeltaTime { get; }static float unscaledTime { get; }static double unscaledTimeAsDouble { get; }Not in Tassix yet 3
(constructor) captureDeltaTimeRational timeAsRational