BoneWeight
struct in UnityEngine · UnityEngine.CoreModule
In Tassix
Up to four bones a vertex follows, with their weights (kept as written: unsorted, unnormalized).
Properties 8
int boneIndex0 { get; set; }int boneIndex1 { get; set; }int boneIndex2 { get; set; }int boneIndex3 { get; set; }float weight0 { get; set; }float weight1 { get; set; }float weight2 { get; set; }float weight3 { get; set; }Methods 2
bool Equals(BoneWeight other)bool Equals(object? other)int GetHashCode()Operators 2
static bool operator !=(BoneWeight lhs, BoneWeight rhs)static bool operator ==(BoneWeight lhs, BoneWeight rhs)