Scripting API

BoneWeight

struct in UnityEngine · UnityEngine.CoreModule

12 of 12 of Unity's membersUnity's documentation
In Tassix

Up to four bones a vertex follows, with their weights (kept as written: unsorted, unnormalized).

Properties 8

int boneIndex0 { get; set; }
int boneIndex1 { get; set; }
int boneIndex2 { get; set; }
int boneIndex3 { get; set; }
float weight0 { get; set; }
float weight1 { get; set; }
float weight2 { get; set; }
float weight3 { get; set; }

Methods 2

bool Equals(BoneWeight other)
bool Equals(object? other)
int GetHashCode()

Operators 2

static bool operator !=(BoneWeight lhs, BoneWeight rhs)
static bool operator ==(BoneWeight lhs, BoneWeight rhs)