PlayerPrefs
static class in UnityEngine · UnityEngine.CoreModule
In Tassix
Typed key/value preferences that persist between sessions, as in Unity: a key holds an int, a float or a string, and reading it as another type gives the default. Stored as JSON in persistentDataPath/PlayerPrefs.json, written by Save() and on quit.
Methods 10
static void DeleteAll()static void DeleteKey(string key)static float GetFloat(string key)static float GetFloat(string key, float defaultValue)static int GetInt(string key)static int GetInt(string key, int defaultValue)static string GetString(string key)static string GetString(string key, string defaultValue)static bool HasKey(string key)static void Save()Writes the preferences to disk (also done on quit).
static void SetFloat(string key, float value)static void SetInt(string key, int value)static void SetString(string key, string value)Not in Tassix yet 1
(constructor)
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.