Scripting API

FrameTimingManager

static class in UnityEngine · UnityEngine.CoreModule

Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix

Recent frames' timings: the frame's time (milliseconds) as the CPU's main thread; the GPU's isn't measured, so it reads the same.

Methods 6

static void CaptureFrameTimings()
static ulong GetCpuTimerFrequency()
static ulong GetGpuTimerFrequency()
static uint GetLatestTimings(uint numFrames, FrameTiming[] timings)
static float GetVSyncsPerSecond()
static bool IsFeatureEnabled()