FrameTimingManager
static class in UnityEngine · UnityEngine.CoreModule
Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix
Recent frames' timings: the frame's time (milliseconds) as the CPU's main thread; the GPU's isn't measured, so it reads the same.
Methods 6
static void CaptureFrameTimings()static ulong GetCpuTimerFrequency()static ulong GetGpuTimerFrequency()static uint GetLatestTimings(uint numFrames, FrameTiming[] timings)static float GetVSyncsPerSecond()static bool IsFeatureEnabled()