Scripting API

MeshLodRange

struct in UnityEngine · UnityEngine.CoreModule

3 of 4 of Unity's membersUnity's documentation
In Tassix

A mesh LOD level's triangles: a range of the mesh's index buffer.

Constructors 1

MeshLodRange(uint indexStart, uint indexCount)

Properties 2

uint indexCount { get; set; }
uint indexStart { get; set; }

Not in Tassix yet 1

ToString