LineRenderer
class in UnityEngine · UnityEngine.CoreModule · inherits from LineRendererBase
In Tassix
Draws a strip through a list of points.
Properties 4
bool loop { get; set; }int numPositions { get; set; }int positionCount { get; set; }bool useWorldSpace { get; set; }Methods 6
Vector3 GetPosition(int index)int GetPositions(Vector3[] positions)int GetPositions(NativeArray<Vector3> positions)void SetPosition(int index, Vector3 position)void SetPositions(Vector3[] positions)void SetPositions(NativeArray<Vector3> positions)void SetPositions(NativeSlice<Vector3> positions)void SetVertexCount(int count)void Simplify(float tolerance)Drops points within tolerance of the line through the points kept (Ramer-Douglas-Peucker).
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.